674 cards found
Burning Vengeance

Burning Vengeance {2}{R}

Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.
Butcher Ghoul

Butcher Ghoul {1}{B}

Creature - Zombie
Undying
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
1/1
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Call to Serve

Call to Serve {1}{W}

Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
  • Avacyn Restored
Call to the Kindred

Call to the Kindred {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
  • Dark Ascension
Captain of the Mists

Captain of the Mists {2}{U}

Creature - Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
2/3
Caravan Vigil

Caravan Vigil {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
  • Innistrad
Cathars' Crusade

Cathars' Crusade {3}{W}{W}

Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Related card: Faithful Disciple
Cathedral Sanctifier

Cathedral Sanctifier {W}

Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
1/1
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cellar Door

Cellar Door {2}

Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
As if anyone needed another reason to avoid dark, dank cellars.
Chalice of Death
Chalice of Life

Chalice of Death

Artifact
{T}: Target player loses 5 life.
The bitter taste of life's only certainty.
Card has other part: Chalice of Life
  • Dark Ascension
Chalice of Life
Chalice of Death

Chalice of Life {3}

Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
The sweet taste of hope's promise.
Card has other part: Chalice of Death
  • Dark Ascension
Champion of Lambholt

Champion of Lambholt {1}{G}{G}

Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Chant of the Skifsang

Chant of the Skifsang {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -13/-0.
The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.
  • Dark Ascension
Chapel Geist

Chapel Geist {1}{W}{W}

Creature - Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
Charmbreaker Devils

Charmbreaker Devils {5}{R}

Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
Related card: Tibalt, Wicked Tormentor
Chill of Foreboding

Chill of Foreboding {2}{U}

Sorcery
Each player mills five cards.
Flashback {7}{U}
"Wait . . . did you fellows hear something?"
  • Dark Ascension
Chosen of Markov
Markov's Servant

Chosen of Markov {2}{B}

Creature - Human
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
"I have been found worthy by this great house . . ."
2/2
Card has other part: Markov's Servant
  • Dark Ascension
Civilized Scholar
Homicidal Brute

Civilized Scholar {2}{U}

Creature - Human Advisor
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."
0/1
Card has other part: Homicidal Brute
  • Innistrad
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Clifftop Retreat

Clifftop Retreat

Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Where cathars learn to fight not only demons and vampires, but ignorance as well.
Clinging Mists

Clinging Mists {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
  • Dark Ascension