16094 cards found
Orzhov Basilica

Orzhov Basilica

Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Orzhov Charm

Orzhov Charm {W}{B}

Instant
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Orzhov Cluestone

Orzhov Cluestone {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
A symbol of power and wealth, the only commodities that matter to the Orzhov.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
Orzhov Guildmage

Orzhov Guildmage {W/B}{W/B}

Creature - Human Wizard
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
2/2
Orzhov Locket

Orzhov Locket {3}

Artifact
{T}: Add {W} or {B}.
{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
"It looks expensive, doesn't it? You have no idea..."
—Milana, Orzhov prelate
Orzhov Pontiff

Orzhov Pontiff {1}{W}{B}

Creature - Human Cleric
Haunt
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
1/1
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
Related card: Relics of the Rubblebelt
Orzhova

Orzhova

Plane - Ravnica
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.
Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
Orzhova, the Church of Deals

Orzhova, the Church of Deals

Land
{T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Unlike most churches, at Orzhova it's best to pray before you arrive.
Osai Vultures

Osai Vultures {1}{W}

Creature - Bird
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
1/1
Osgir, the Reconstructor

Osgir, the Reconstructor {2}{R}{W}

Legendary Creature - Giant Artificer
Vigilance
{1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
{X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
4/4
Osgood, Operation Double

Osgood, Operation Double {2}{U}{U}

Legendary Creature - Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary.
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate.
2/2
Oskar, Rubbish Reclaimer

Oskar, Rubbish Reclaimer {3}{U}{B}

Legendary Creature - Human Wizard
This spell costs {1} less to cast for each different mana value among cards in your graveyard.
Whenever you discard a nonland card, you may cast it from your graveyard.
"So many fools think throwing something away is the same as disposing of it."
3/3
Ossification

Ossification {1}{W}

Enchantment - Aura
Enchant basic land you control
When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
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Ossuary Rats

Ossuary Rats {5}{B}

Creature - Rat
When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
You know you've ventured too deep when the rats stop running and hold their ground.
3/2
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Oswald Fiddlebender

Oswald Fiddlebender {1}{W}

Legendary Creature - Gnome Artificer
Magical Tinkering{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Can't see this airship crashing in the near future. Sturdy as a rock."
2/2
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Otaria

Otaria

Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost.
Whenever chaos ensues, take an extra turn after this one.
Otawara, Soaring City

Otawara, Soaring City

Legendary Land
{T}: Add {U}.
Channel{3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Otharri, Suns' Glory

Otharri, Suns' Glory {3}{R}{W}

Legendary Creature - Phoenix
Flying, lifelink, haste
Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped.
3/3
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Othelm, Sigardian Outcast

Othelm, Sigardian Outcast {1}{G}{W}
(Mike, the Dungeon Master)

Legendary Creature - Human
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
Friends forever
"A friend is someone you'd do anything for."
2/2
Otherworldly Journey

Otherworldly Journey {1}{W}

Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai
Otrimi, the Ever-Playful

Otrimi, the Ever-Playful {3}{B}{G}{U}

Legendary Creature - Nightmare Beast
Mutate {1}{B}{G}{U}
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
6/6
Oubliette

Oubliette {1}{B}{B}

Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way.
Related card: City in a Bottle
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental {1}{G}{G}

Creature - Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Just call it OMRSTPLRLCNSWMTCTHTALCNEE for short.
2/2
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