14619 cards found
Rakka Mar

Rakka Mar {2}{R}{R}

Legendary Creature - Human Shaman
Haste
{R}, {T}: Create a 3/1 red Elemental creature token with haste.
"The finest pawns are those with pawns of their own."
—Nicol Bolas
2/2
Raksha Golden Cub

Raksha Golden Cub {5}{W}{W}

Legendary Creature - Cat Soldier
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
3/4
Rakshasa Deathdealer

Rakshasa Deathdealer {B}{G}

Creature - Demon
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.
2/2
  • Khans of Tarkir 192 192y
Rakshasa Debaser

Rakshasa Debaser {4}{B}{B}

Creature - Demon
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore {6}{B}{B}
6/6
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
4/4
Rakshasa's Secret

Rakshasa's Secret {2}{B}

Sorcery
Target opponent discards two cards. Mill two cards.
Ral Zarek

Ral Zarek {2}{U}{R}

Legendary Planeswalker - Ral
[+1]: Tap target permanent, then untap another target permanent.
[–2]: Ral Zarek deals 3 damage to any target.
[–7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Loyalty:
4
Ral's Vanguard

Ral's Vanguard

Vanguard
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Hand size bonus: +1
Life bonus: -5
Ral, Storm Conduit

Ral, Storm Conduit {2}{U}{R}

Legendary Planeswalker - Ral
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
[+2]: Scry 1.
[–2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Loyalty:
4
Rally Maneuver

Rally Maneuver {2}{W}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Rally at the Hornburg

Rally at the Hornburg {1}{R}

Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
With a cry and a great noise they charged. Down from the gates they roared, over the causeway they swept, and they drove through the hosts of Isengard as a wind among grass.
  • The Lord of the Rings: Tales of Middle-earth 142 593
Rally of Wings

Rally of Wings {1}{W}

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.
Rally the Ancestors

Rally the Ancestors {X}{W}{W}

Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
"The family is a tree, and in times of need, every branch can be a weapon."
—Daghatar the Adamant
Rally the Peasants

Rally the Peasants {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R}
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
Rally the Ranks

Rally the Ranks {1}{W}

Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Rally the Troops

Rally the Troops {W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Rally to Battle

Rally to Battle {3}{W}

Instant
Creatures you control get +1/+3 until end of turn. Untap them.
The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.
Ram Through

Ram Through {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
Rambunctious Mutt

Rambunctious Mutt {3}{W}{W}

Creature - Dog
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
3/4
Ramirez DePietro

Ramirez DePietro {3}{U}{B}{B}

Legendary Creature - Human Pirate
First strike
Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age.
4/3
Ramirez DePietro, Pillager

Ramirez DePietro, Pillager {2}{U}{B}

Legendary Creature - Human Pirate
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
4/3
  • The Lost Caverns of Ixalan Commander
  • Dominaria United Commander 38 60
Ramos, Dragon Engine

Ramos, Dragon Engine {6}

Legendary Artifact Creature - Dragon
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
4/4
Rampaging Baloths

Rampaging Baloths {4}{G}{G}

Creature - Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
6/6
Rampaging Brontodon

Rampaging Brontodon {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Not even the tallest tree stands a chance against the underside of a dinosaur's foot.
7/7
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4