12711 cards found
Skull of Orm

Skull of Orm {3}

Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
Skullcage

Skullcage {4}

Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Only a focused mind can survive it.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Skullcrack

Skullcrack {1}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.
Skullknocker Ogre

Skullknocker Ogre {3}{R}

Creature - Ogre
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
The ogre crashed through the massive door. The winged folios scattered like frightened birds.
4/3
  • Throne of Eldraine
Skullmead Cauldron

Skullmead Cauldron {4}

Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
  • Dissension
Skullmulcher

Skullmulcher {4}{G}

Creature - Elemental
Devour 1
When Skullmulcher enters, draw a card for each creature it devoured.
3/3
Skullscorch

Skullscorch {R}{R}

Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
"A good whack on the head usually has the same effect."
—Kamahl, pit fighter
  • Torment
Skullwinder

Skullwinder {2}{G}

Creature - Snake
Deathtouch
When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
1/3
Sky Deck

Sky Deck

Plane - Chicago
Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent.
When you planeswalk away from here, destroy all permanents with glass counters on them.
  • Unknown Event
Sky Skiff

Sky Skiff {2}

Artifact - Vehicle
Flying
Crew 1
2/3
Skybeast Tracker

Skybeast Tracker {3}{G}

Creature - Giant Archer
Reach
Whenever you cast a spell with mana value 5 or greater, create a Food token.
Cloud eaters, heaven tillers, beanstalk wurms—he favors prey worthy of a giant's appetite.
2/4
  • Wilds of Eldraine
Skyblinder Staff

Skyblinder Staff {1}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3}
"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."
  • Gatecrash
Skybreen

Skybreen

Plane - Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
Whenever chaos ensues, target player loses life equal to the number of cards in their hand.
Skyclave Geopede

Skyclave Geopede {2}{R}

Creature - Insect
Trample
Landfall — Whenever a land you control enters, Skyclave Geopede gets +2/+2 until end of turn.
Wrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.
3/1
Skyclave Pick-Axe

Skyclave Pick-Axe {G}

Artifact - Equipment
When Skyclave Pick-Axe enters, attach it to target creature you control.
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {2}{G}
For use on cliffs and other faces.
Skyclave Relic

Skyclave Relic {3}

Artifact
Kicker {3}
Indestructible
When Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclaves held the key to reshaping the world.
Skyclave Sentinel

Skyclave Sentinel {3}

Artifact Creature - Gargoyle
Kicker {4}
Flying, defender
If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
2/3
  • Zendikar Rising
Skyfire Kirin

Skyfire Kirin {2}{R}{R}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Its fiery visitation burns away the fog of war and dissipates the ties of loyalty.
3/3
  • Saviors of Kamigawa
Skyfire Phoenix

Skyfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
Its fury sets the clouds alight.
3/3
  • Commander 2019
Skylasher

Skylasher {1}{G}

Creature - Insect
Flash
This spell can't be countered.
Reach, protection from blue
"It preys on those who would spy on our lands, so we never prey on it."
—Kroshkar, Gruul shaman
2/2
  • Dragon's Maze
Skyline Despot

Skyline Despot {5}{R}{R}

Creature - Dragon
Flying
When Skyline Despot enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5/5
Skyraker Giant

Skyraker Giant {2}{R}{R}

Creature - Giant
Reach
She will not be content until hers is the highest head in the sky.
4/3
Skyreach Manta

Skyreach Manta {5}

Artifact Creature - Fish
Sunburst
Flying
As the dawns break, the manta soars.
0/0
Skyreaping

Skyreaping {1}{G}

Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green.
  • Born of the Gods