13158 cards found
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Seismic Mage

Seismic Mage {3}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Destroy target land.
The ground shakes when he walks. His customers shake if they're late with his fee.
1/1
  • Mercadian Masques
Seismic Monstrosaur

Seismic Monstrosaur {4}{R}{R}

Creature - Dinosaur
Trample
{2}{R}, Sacrifice a land: Draw a card.
Mountaincycling {2}
6/5
  • The Lost Caverns of Ixalan
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.
  • Dragons of Tarkir
Seismic Shift

Seismic Shift {3}{R}

Sorcery
Destroy target land. Up to two target creatures can't block this turn.
"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—The First Eruption
Seismic Shudder

Seismic Shudder {1}{R}

Instant
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems to go out of its way to kill you."
—Chandra Nalaar
  • Zendikar
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.
  • Ravnica: City of Guilds
Seismic Stomp

Seismic Stomp {1}{R}

Sorcery
Creatures without flying can't block this turn.
"It is not in me to tread lightly."
—Ryda, geomancer
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."
—Kezim, prodigal pyromancer
Seismic Wave

Seismic Wave {2}{R}

Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
"Step carefully, Imperial. Even the earth rises against you."
  • Kamigawa: Neon Dynasty
Seize the Day

Seize the Day {3}{R}

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R}
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
"Grab what you want and burn the rest. Leave nothing behind."
Seize the Spotlight

Seize the Spotlight {2}{R}

Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Sejiri Glacier
Sejiri Shelter

Sejiri Glacier

Land
Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.
"This place offers nothing and takes everything."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Shelter
  • Zendikar Rising
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Sejiri Steppe

Sejiri Steppe

Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
Sekki, Seasons' Guide

Sekki, Seasons' Guide {5}{G}{G}{G}

Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0/0
  • Saviors of Kamigawa
Selective Adaptation

Selective Adaptation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
  • Commander 2020
Selenia

Selenia

Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Hand size bonus: +1
Life bonus: +7
  • Vanguard Series
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Eulogist

Selesnya Eulogist {2}{G}

Creature - Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate.
"Let the example of the fallen inspire us all to greater courage."
3/3
  • Commander 2019
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
"Everyone who crosses that threshold is our most cherished friend. Everyone who crosses it again is our bitterest enemy."
—Trostani
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Selesnya Locket

Selesnya Locket {3}

Artifact
{T}: Add {G} or {W}.
{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant
  • Guilds of Ravnica