16075 cards found
Oketra's Avenger

Oketra's Avenger {1}{W}

Creature - Human Warrior
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn.
3/1
Oketra's Last Mercy

Oketra's Last Mercy {1}{W}{W}

Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
To the end, all Oketra did was for others.
Oketra's Monument

Oketra's Monument {3}

Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3/2
Okina Nightwatch

Okina Nightwatch {4}{G}

Creature - Human Monk
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.
4/3
Okina, Temple to the Grandfathers

Okina, Temple to the Grandfathers

Legendary Land
{T}: Add {G}.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
If a land can be said to have a heart, Okina is the heart of Kamigawa.
Oko, Thief of Crowns

Oko, Thief of Crowns {1}{G}{U}

Legendary Planeswalker - Oko
[+2]: Create a Food token.
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[–5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Loyalty:
4
Oko, the Ringleader

Oko, the Ringleader {2}{G}{U}

Legendary Planeswalker - Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
[–1]: Create a 3/3 green Elk creature token.
[–5]: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty:
3
  • Outlaws of Thunder Junction Promos 223p 223s
  • Outlaws of Thunder Junction 223 296 305
Oko, the Trickster

Oko, the Trickster {4}{G}{U}

Legendary Planeswalker - Oko
[+1]: Put two +1/+1 counters on up to one target creature you control.
[0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
[–7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Loyalty:
4
Related card: Oko's Hospitality
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
Olag, Ludevic's Hubris
Ludevic, Necrogenius

Olag, Ludevic's Hubris

Legendary Creature - Zombie
(Color indicator: Olag, Ludevic's Hubris is blue and black)
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
4/4
Card has other part: Ludevic, Necrogenius
Old Fogey

Old Fogey {G}{G}

Summon - Dinosaur
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."
7/7
Old Ghastbark

Old Ghastbark {3}{G/W}{G/W}

Creature - Treefolk Warrior
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
—The Book of Other Folk
3/6
Old Gnawbone

Old Gnawbone {5}{G}{G}

Legendary Creature - Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
7/7
Old Guard

Old Guard {1}{W}

Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
"You say you're capable of flying. You got any proof of that?"
2/1
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
Related card: City in a Bottle
Old One Eye

Old One Eye {5}{G}

Legendary Creature - Tyranid
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
6/6
  • Warhammer 40,000 Commander 96 96★
Old Rutstein

Old Rutstein {1}{B}{G}

Legendary Creature - Human Peasant
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
1/4
Old Stickfingers

Old Stickfingers {X}{B}{G}

Legendary Creature - Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
Old-Fashioned Vampire

Old-Fashioned Vampire {3}{B}{B}

Creature - Vampyre
Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
"Stalking hard or hardly stalking, am I right?"
3/3
  • Unstable
Old-Growth Dryads

Old-Growth Dryads {G}

Creature - Dryad
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The jungle was here before any city. It will be here after the last city falls."
3/3
Old-Growth Troll

Old-Growth Troll {G}{G}{G}

Creature - Troll Warrior
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
4/4
Olivia Voldaren

Olivia Voldaren {2}{B}{R}

Legendary Creature - Vampire
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3/3
Olivia's Attendants

Olivia's Attendants {4}{R}{R}

Creature - Vampire
Menace
Whenever Olivia's Attendants deals damage, create that many Blood tokens.
{2}{R}: Olivia's Attendants deals 1 damage to any target.
6/6
Olivia's Bloodsworn

Olivia's Bloodsworn {1}{B}

Creature - Vampire Soldier
Flying
Olivia's Bloodsworn can't block.
{R}: Target Vampire gains haste until end of turn.
2/1