21053 cards found
Kalastria Nightwatch

Kalastria Nightwatch {4}{B}

Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
Kaldra Compleat

Kaldra Compleat {7}

Legendary Artifact - Equipment
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip {7}
Kaldring, the Rimestaff
Jorn, God of Winter

Kaldring, the Rimestaff {1}{U}{B}

Legendary Snow Artifact
{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.
Card has other part: Jorn, God of Winter
Kaleidoscorch

Kaleidoscorch {1}{R}

Sorcery
Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.
Flashback {4}{R}
  • Modern Horizons 2
Kalemne's Captain

Kalemne's Captain {3}{W}{W}

Creature - Giant Soldier
Vigilance
{5}{W}{W}: Monstrosity 3.
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
5/5
Kalemne, Disciple of Iroas

Kalemne, Disciple of Iroas {2}{R}{W}

Legendary Creature - Giant Soldier
Double strike, vigilance
Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
3/3
Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet {2}{B}{B}

Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3/4
Kalonian Hydra

Kalonian Hydra {3}{G}{G}

Creature - Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Even baloths fear its feeding time.
0/0
Kamachal, Ship's Mascot

Kamachal, Ship's Mascot {2}{R}

Legendary Creature - Dinosaur Pirate
Menace
{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
2/2
  • Alchemy: Ixalan
Kamahl's Druidic Vow

Kamahl's Druidic Vow {X}{G}{G}

Legendary Sorcery
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Centuries ago, a barbarian laid his rage to rest.
Kamahl's Will

Kamahl's Will {3}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa {4}{G}{G}

Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
4/3
Kamahl, Heart of Krosa

Kamahl, Heart of Krosa {6}{G}{G}

Legendary Creature - Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner
5/5
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Kambal, Consul of Allocation

Kambal, Consul of Allocation {1}{W}{B}

Legendary Creature - Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
He has "friends" in places both high and low, and all seem to owe him favors.
2/3
Kambal, Profiteering Mayor

Kambal, Profiteering Mayor {1}{W}{B}

Legendary Creature - Human Advisor
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
2/4
  • Outlaws of Thunder Junction Promos 211p 211s
  • Outlaws of Thunder Junction 211 353
Kamber, the Plunderer

Kamber, the Plunderer {3}{B}

Legendary Creature - Vampire Rogue
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
3/4
Related card: Laurine, the Diversion
Kami of Ancient Law

Kami of Ancient Law {1}{W}

Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
—Lord Konda
2/2
Kami of Bamboo Groves

Kami of Bamboo Groves {G}

Enchantment Creature - Spirit
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Channel{2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
1/1
Related card: Forest
  • Alchemy: Kamigawa
Kami of Celebration

Kami of Celebration {4}{R}

Creature - Spirit
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn.
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
3/3
  • Neon Dynasty Commander 20 59
Kami of Industry

Kami of Industry {4}{R}

Creature - Spirit
When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
It takes many arms to arm an army.
3/6
  • Kamigawa: Neon Dynasty
Kami of Jealous Thirst

Kami of Jealous Thirst {2}{B}

Creature - Spirit
Deathtouch
{4}{B}: Each opponent loses 2 life and you gain 2 life. This ability costs {4}{B} less to activate if you've drawn three or more cards this turn. Activate only once each turn.
The bustle of life in Towashi opened up new avenues for less benevolent kami.
1/3
  • Modern Horizons 3
Kami of Mourning

Kami of Mourning {2}{B}

Creature - Spirit
Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
3/2
  • Alchemy: Kamigawa
Kami of Restless Shadows

Kami of Restless Shadows {4}{B}

Creature - Spirit
When Kami of Restless Shadows enters the battlefield, choose one —
• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
• Put target creature card from your graveyard on top of your library.
3/3
  • Kamigawa: Neon Dynasty
Kami of Terrible Secrets

Kami of Terrible Secrets {3}{B}

Creature - Spirit
When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
It feeds on things better left unknown, savoring the bitterness of lies and regrets.
3/4
  • Kamigawa: Neon Dynasty