9386 cards found
Brain Gorgers

Brain Gorgers {3}{B}

Creature - Zombie
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers.
Madness {1}{B}
In spite of their hunger, they're slow eaters.
4/2
  • Planar Chaos
Brain Maggot

Brain Maggot {1}{B}

Enchantment Creature - Insect
When Brain Maggot enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
1/1
Brain Pry

Brain Pry {1}{B}

Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
To the Rakdos, the fun is in the shakedown. The loot is usually discarded.
  • Dissension
Brain Weevil

Brain Weevil {3}{B}

Creature - Insect
Intimidate
Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.
1/1
Brainbite

Brainbite {2}{U}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.
  • Alara Reborn
Brainspoil

Brainspoil {3}{B}{B}

Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B}
  • Ravnica: City of Guilds
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Related card: Tome of Gadwick
Bramble Creeper

Bramble Creeper {4}{G}

Creature - Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
—Kivi, thornberry harvester
0/3
  • Magic 2010
Bramble Elemental

Bramble Elemental {3}{G}{G}

Creature - Elemental
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has begun to reclaim what it once owned.
4/4
Bramblecrush

Bramblecrush {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Nature abhors a lot of things.
Bramblesnap

Bramblesnap {1}{G}

Creature - Elemental
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
A bramblesnap is formed by grafting together thirteen different plants that already hunger for meat.
1/1
  • Rise of the Eldrazi
Bramblewood Paragon

Bramblewood Paragon {1}{G}

Creature - Elf Warrior
Each other Warrior creature you control enters with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Those who seek to escape her blades succeed only in dying on their stomachs.
2/2
Branching Bolt

Branching Bolt {1}{R}{G}

Instant
Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.
"Lightning lives in everything, in living flesh and growing things. It must be set free."
—Rakka Mar
Brass Gnat

Brass Gnat {1}

Artifact Creature - Insect
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
Its buzzing is the sound of its inner mechanisms, ever winding down.
1/1
  • Time Spiral
Brass Herald

Brass Herald {6}

Artifact Creature - Golem
As Brass Herald enters, choose a creature type.
When Brass Herald enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
Brass Squire

Brass Squire {3}

Artifact Creature - Myr
{T}: Attach target Equipment you control to target creature you control.
"I admire it. Few pull off pluck and subservience at the same time."
—Ezuri, renegade leader
1/3
Brass's Bounty

Brass's Bounty {6}{R}

Sorcery
For each land you control, create a Treasure token.
"Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brawn

Brawn {3}{G}

Creature - Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
3/3
Breaching Hippocamp

Breaching Hippocamp {3}{U}

Creature - Horse Fish
Flash
When Breaching Hippocamp enters, untap another target creature you control.
Don't try to ride this steed unless you've got gills too.
3/2
Break of Day

Break of Day {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn.
  • Dark Ascension
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Breaking Point

Breaking Point {1}{R}{R}

Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"
Breakthrough

Breakthrough {X}{U}

Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
Breath of Darigaaz

Breath of Darigaaz {1}{R}

Sorcery
Kicker {2}
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.