2309 cards found
Hunting Velociraptor

Hunting Velociraptor {2}{R}

Creature - Dinosaur
First strike
Dinosaur spells you cast have prowl {2}{R}.
"Clever girl."
—Robert Muldoon
3/2
  • Jurassic World Collection 4 30
Huntmaster Liger

Huntmaster Liger {3}{W}
(King Caesar, Ancient Guardian)

Creature - Cat
Mutate {2}{W}
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
Hushwood Verge

Hushwood Verge

Land
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
  • Duskmourn: House of Horror Promos 261p 261s
  • Duskmourn: House of Horror 261 332
Hydroid Krasis

Hydroid Krasis {X}{G}{U}

Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters with X +1/+1 counters on it.
0/0
Hypnotic Swirly Disc

Hypnotic Swirly Disc

Artifact - Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
  • Unstable
Hypothesizzle

Hypothesizzle {3}{U}{R}

Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Science Outbreak Spreads—Officials Recommend Avoiding Books
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician {1}{U}{R}

Legendary Creature - Human Scientist
Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
"You've heard of chaos theory?"
2/2
  • Jurassic World Collection 13 38
Ice Storm

Ice Storm {2}{G}

Sorcery
Destroy target land.
Nothing could survive in the wake of Storm's blizzard, not even the land itself.
Ice-Fang Coatl

Ice-Fang Coatl {G}{U}

Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1/1
Ichormoon Gauntlet

Ichormoon Gauntlet {2}{U}

Artifact
Planeswalkers you control have "[0]: Proliferate" and "[–12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
  • Phyrexia: All Will Be One Promos 56p 56s
  • Phyrexia: All Will Be One 56 348
Icingdeath, Frost Tyrant

Icingdeath, Frost Tyrant {2}{W}{W}

Legendary Creature - Dragon
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
4/3
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals.
Ilharg, the Raze-Boar

Ilharg, the Raze-Boar {3}{R}{R}

Legendary Creature - Boar God
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty {3}{G}{U}

Legendary Creature - Snake Druid
Cascade
Spells you cast with mana value 6 or greater have cascade.
3/1
Imp's Mischief

Imp's Mischief {1}{B}

Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Rude Rascal Robs Rube's Robes
Impact Tremors

Impact Tremors {1}{R}

Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"With tears in his smoke-scorched eyes, he watched the living flames consume the only home he'd ever known."
—The Apprentice's Folly
Imperial Recruiter

Imperial Recruiter {2}{R}

Creature - Human Advisor
When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
1/1
Imperial Seal

Imperial Seal {B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"Oh, for heaven's sake, of course it was a death threat! What did you think was in an envelope like that, a wedding invitation?"
—Magistrate's assistant
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
An unlikely jail for an impossible inmate.
Imskir Iron-Eater

Imskir Iron-Eater {6}{B}{R}

Legendary Creature - Demon
Affinity for artifacts
When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
{3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
5/5
In the Trenches

In the Trenches {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
"Look out, Axis—here we come!"
—Invaders' battle cry
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist {2}{U}{B}{R}

Legendary Creature - Human Wizard
Eminence — Whenever another nontoken Wizard you control enters, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
4/5
Incarnation Technique

Incarnation Technique {4}{B}
(Escape Containment)

Sorcery
Demonstrate
Mill five cards, then return a creature card from your graveyard to the battlefield.
"We could be on the verge of a four-fold cross rip. A PKE surge of incredible, even dangerous proportions."
—Dr. Raymond Stantz
Increasing Vengeance

Increasing Vengeance {R}{R}

Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R}