1206 cards found
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Shamble Back

Shamble Back {B}

Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved ones are never truly gone.
  • Shadows over Innistrad
Shard of Broken Glass

Shard of Broken Glass {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip {1}
Sharpened Pitchfork

Sharpened Pitchfork {2}

Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
Not everyone can have a sword of blessed silver. Not everyone needs one, either.
Shattered Perception

Shattered Perception {2}{R}

Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R}
"You must shatter the fetters of the past. Only then can you truly act."
—Rem Karolus, Blade of the Inquisitors
  • Dark Ascension
Sheltering Word

Sheltering Word {1}{G}

Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."
—Hildin, priest of Avacyn
Shreds of Sanity

Shreds of Sanity {2}{R}

Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
A few gnawing thoughts can eat at the mind until nothing else remains.
Shriekgeist

Shriekgeist {1}{U}

Creature - Spirit
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
1/1
Shrill Howler
Howling Chorus

Shrill Howler {2}{G}

Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.
{5}{G}: Transform Shrill Howler.
"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."
—Alena, trapper of Kessig
3/1
Card has other part: Howling Chorus
Sigarda's Aid

Sigarda's Aid {W}

Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
The Order of Saint Traft found new strength with Sigarda's support.
Sigarda, Heron's Grace

Sigarda, Heron's Grace {3}{G}{W}

Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4/5
Sigarda, Host of Herons

Sigarda, Host of Herons {2}{G}{W}{W}

Legendary Creature - Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Great devotion yields great reward.
5/5
Sigardian Priest

Sigardian Priest {1}{W}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.
1/2
Sightless Ghoul

Sightless Ghoul {3}{B}

Creature - Zombie Soldier
Sightless Ghoul can't block.
Undying
It blindly marches on Thraben's gates, guided by its master's direful will.
2/2
  • Dark Ascension
Silburlind Snapper

Silburlind Snapper {5}{U}

Creature - Turtle
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.
6/6
  • Shadows over Innistrad
Silent Departure

Silent Departure {U}

Sorcery
Return target creature to its owner's hand.
Flashback {4}{U}
The same magic that lets geists pass through our realm can force them out of it.
Silent Observer

Silent Observer {3}{U}

Creature - Spirit
Flying
It's not just a feeling—you are being watched.
1/5
Silver-Inlaid Dagger

Silver-Inlaid Dagger {1}

Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Magical etchings turned a whittler's tool into a wolfhunter's weapon.
  • Innistrad
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Silverclaw Griffin

Silverclaw Griffin {3}{W}{W}

Creature - Griffin
Flying, first strike
It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.
3/2
  • Dark Ascension
Silverfur Partisan

Silverfur Partisan {2}{G}

Creature - Wolf Warrior
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Silverfurs are the last remaining wolfir.
2/2
Silverpelt Werewolf
Lambholt Elder

Silverpelt Werewolf

Creature - Werewolf
(Color indicator: Silverpelt Werewolf is green)
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
4/5
Card has other part: Lambholt Elder
  • Dark Ascension
Silverstrike

Silverstrike {3}{W}

Instant
Destroy target attacking creature. You gain 3 life.
"Shield yourself with faith. Arm yourself with silver."
—Slayer Kastinne
  • Shadows over Innistrad