5513 cards found
Contest of Claws

Contest of Claws {1}{G}

Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.
  • The Lost Caverns of Ixalan Commander 12 24
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Convenient Target

Convenient Target {R}

Enchantment - Aura
Enchant creature
When Convenient Target enters, suspect enchanted creature.
Enchanted creature gets +1/+1.
{2}{R}: Return Convenient Target from your graveyard to your hand.
  • Murders at Karlov Manor 119 305
Conversion Apparatus

Conversion Apparatus {3}

Artifact
{T}: Add {C}.
{3}, {T}: You get {E}{E}{E}.
{T}, Pay {E}{E}{E}: Add three mana in any combination of colors.
"The most useful objects really ought to be the most beautiful."
—Saheeli
  • Modern Horizons 3 Commander 76 128
Convert to Slime

Convert to Slime {3}{B}{G}

Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
  • Duskmourn: House of Horror Commander 37 64
Coppercoat Vanguard

Coppercoat Vanguard {1}{W}

Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}.
2/2
  • March of the Machine: The Aftermath 1 51 101 186
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have Copy Enchantment enter as a copy of any enchantment on the battlefield.
"'I don't need anyone else', muttered Hylda. 'You don't need anyone else,' her reflection agreed.
—Witch of Winter
Copy Land

Copy Land {2}{U}

Enchantment
You may have Copy Land enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
"Most mortals are blissfully ignorant of the thin veil that separates their world from the Underworld."
—Ephara
  • Modern Horizons 3 Commander 47 99
Coralhelm Chronicler

Coralhelm Chronicler {2}{U}

Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Coram, the Undertaker

Coram, the Undertaker {1}{B}{R}{G}

Legendary Creature - Human Warrior
Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
0/5
Cormela, Glamour Thief

Cormela, Glamour Thief {1}{U}{B}{R}

Legendary Creature - Vampire Rogue
Haste
{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2/4
  • Streets of New Capenna 177 301 366
Corpse Appraiser

Corpse Appraiser {U}{B}{R}

Creature - Vampire Rogue
When Corpse Appraiser enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
3/3
  • Streets of New Capenna 178 302 367
Corpse Explosion

Corpse Explosion {1}{B}{R}

Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
Corpses of the Lost

Corpses of the Lost {2}{B}

Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand.
  • The Lost Caverns of Ixalan Promos 98p 98s
  • The Lost Caverns of Ixalan 98 366
Corsairs of Umbar

Corsairs of Umbar {3}{U}

Creature - Human Pirate
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3.
3/3
  • Tales of Middle-earth Commander 19 102 421
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
Cosmic Epiphany

Cosmic Epiphany {4}{U}{U}

Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Cosmic Rebirth

Cosmic Rebirth {1}{G}{W}

Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
  • March of the Machine: The Aftermath 28 78 128 208
Cosmium Catalyst
Ore-Rich Stalactite

Cosmium Catalyst

Artifact
(Color indicator: Cosmium Catalyst is red)
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
Deep goblins laugh at humans' wands. They cast spells with their hammers.
Card has other part: Ore-Rich Stalactite
  • The Lost Caverns of Ixalan Commander 11b 23b
Cosmium Confluence

Cosmium Confluence {4}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
  • The Lost Caverns of Ixalan Promos 181p 181s
  • The Lost Caverns of Ixalan 181 379
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Related card: Cosmos Elixir (Alchemy)
Council's Deliberation

Council's Deliberation {1}{U}

Instant
Draw a card.
Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
"I will take the Ring to Mordor, though I do not know the way."
—Frodo
  • The Lord of the Rings: Tales of Middle-earth 46 497
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
"Our ruling is final."