Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.) Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous. Equipped creature gets +1/+1 for each counter on Gavel of the Righteous. As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from Gavel of the Righteous.
Reach When Gearbane Orangutan enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
"In her defense, thopters are very fun to smash." —Udol of the Foundway Associates
{TK}{TK} — {2}: This creature gets +2/+0 until end of turn. {TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent deals 2 damage to target player. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/6
Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls. Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
Whenever Gerrard and Hanna attacks, you gain 1 life for each card in target opponent's hand. Then, choose one — • Return target artifact or enchantment card from your graveyard to your hand. • Tap up to one target creature.
Spree + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.
Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
When Ghastly Death Tyrant enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.