25254 cards found
Arcane Heist

Arcane Heist {2}{U}{U}

Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher
  • Outlaws of Thunder Junction Commander 13 49
Arcane Infusion

Arcane Infusion {U}{R}

Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R}
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1
  • Adventures in the Forgotten Realms
Arcane Laboratory

Arcane Laboratory {2}{U}

Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Arcane Lighthouse

Arcane Lighthouse

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Melee

Arcane Melee {4}{U}

Enchantment
Instant and sorcery spells cost {2} less to cast.
Debates between wizards are never purely academic.
Arcane Proxy

Arcane Proxy {7}

Artifact Creature - Wizard
Prototype {1}{U}{U} — 2/1
When Arcane Proxy enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
4/3
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcane Spyglass

Arcane Spyglass {4}

Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
  • Darksteel
Arcane Subtraction

Arcane Subtraction {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Learn.
The class learned little that day.
  • Strixhaven: School of Mages
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arcbond

Arcbond {2}{R}

Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
"If you must die today, make your death worthy of legend."
—Alesha, Who Smiles at Death
Arcbound Bruiser

Arcbound Bruiser {5}

Artifact Creature - Golem
Modular 3
Break in case of emergency.
0/0
  • Darksteel
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Trample
Whenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.
Modular 1
0/0
Arcbound Fiend

Arcbound Fiend {6}

Artifact Creature - Horror
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3
0/0
  • Darksteel
Arcbound Hybrid

Arcbound Hybrid {4}

Artifact Creature - Beast
Haste
Modular 2
0/0
  • Darksteel
Arcbound Lancer

Arcbound Lancer {7}

Artifact Creature - Beast
First strike
Modular 4
0/0
  • Darksteel
Arcbound Overseer

Arcbound Overseer {8}

Artifact Creature - Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.
Modular 6
0/0
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
0/0
Arcbound Reclaimer

Arcbound Reclaimer {4}

Artifact Creature - Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2
0/0
  • Darksteel
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0