2369 cards found
Gyruda, Doom of Depths

Gyruda, Doom of Depths {4}{U/B}{U/B}

Legendary Creature - Demon Kraken
Companion — Your starting deck contains only cards with even mana values.
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
Hackrobat

Hackrobat {1}{B}{R}

Creature - Human Rogue
Spectacle {B}{R}
{B}: Hackrobat gains deathtouch until end of turn.
{R}: Hackrobat gets +2/-2 until end of turn.
"They all want to see me fall."
2/3
Related card: Dazzling Flameweaver
  • Ravnica Allegiance
Hadran, Naya Sunseeder

Hadran, Naya Sunseeder {1}{R}{G}

Legendary Creature - Cat Warrior
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
{T}: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
2/2
  • Unknown Event
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard {R}{G}

Legendary Creature - Human Soldier
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
"I've stood by Mishra's side from the beginning. I will not abandon him now."
3/3
Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike
Reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3
Hallar, the Firefletcher

Hallar, the Firefletcher {1}{R}{G}

Legendary Creature - Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
The ever-watchful center of a growing web of eyes.
Hallowed Respite

Hallowed Respite {W}{U}

Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback {1}{W}{U}
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When Halo Forager enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1
Hama Pashar, Ruin Seeker

Hama Pashar, Ruin Seeker {1}{W}{U}

Legendary Creature - Human Wizard
Room abilities of dungeons you own trigger an additional time.
"Someone took the time to carve these inscriptions. The least we can do is care enough to read them."
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms 224 341
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin {4}{G}{W}

Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
"I stand with every member of my clan, and they stand with me."
5/5
Hanna, Ship's Navigator

Hanna, Ship's Navigator {1}{W}{U}

Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
1/4
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator {W}{U}

Legendary Creature - Human Soldier
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
"Yotia is my birthright, father. Let me fight for it."
3/2
Harbinger of the Hunt

Harbinger of the Hunt {3}{R}{G}

Creature - Dragon
Flying
{2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.
{2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
5/3
Harbor Bandit

Harbor Bandit {2}{B}

Creature - Human Rogue
Harbor Bandit gets +1/+1 as long as you control an Island.
{1}{U}: Harbor Bandit can't be blocked this turn.
He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.
2/2
  • Magic 2013
Harbor Guardian

Harbor Guardian {2}{W}{U}

Creature - Gargoyle
Reach
Whenever Harbor Guardian attacks, defending player may draw a card.
"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss."
—Qhattib, Vizier of Amiqat
3/4
  • Mirage
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Card has other part: Pollen-Shield Hare
Hargilde, Kindly Runechanter

Hargilde, Kindly Runechanter {2}{W}{U}

Legendary Creature - Human
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Friends forever
2/3
Harmonic Sliver

Harmonic Sliver {1}{G}{W}

Creature - Sliver
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
1/1
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine
Haunted Ridge

Haunted Ridge

Land
Haunted Ridge enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.
Haunter of Nightveil

Haunter of Nightveil {3}{U}{B}

Creature - Spirit
Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.
3/4
  • Dragon's Maze
Haunting Apparition

Haunting Apparition {1}{U}{B}

Creature - Spirit
Flying
As Haunting Apparition enters, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Like some foul herdbeast, it grazes on the dead.
1+*/2
  • Mirage