Unrecognized color query: "l", correcting to ""
4288 cards found
Den of the Bugbear

Den of the Bugbear

Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
{T}: Add {R}.
{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
  • Adventures in the Forgotten Realms Promos 254a 254p 254s
  • Adventures in the Forgotten Realms 254 351
Depth Charge Colossus

Depth Charge Colossus {9}

Artifact Creature - Dreadnought
Prototype {4}{U}{U} — 6/6
Depth Charge Colossus doesn't untap during your untap step.
{3}: Untap Depth Charge Colossus.
9/9
  • The Brothers' War
Depth Defiler

Depth Defiler {3}{U}{U}

Creature - Eldrazi
Devoid
Kicker {C}
When you cast this spell, choose one. If it was kicked, choose both instead.
• Return target creature to its owner's hand.
• Target player draws two cards, then discards a card.
3/5
  • Modern Horizons 3
Dermotaxi

Dermotaxi {2}

Artifact - Vehicle
Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
0/0
Descend on the Prey

Descend on the Prey

Sorcery
Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
  • Battle the Horde
Desecrate Reality

Desecrate Reality {7}

Instant
For each opponent, exile up to one target permanent that player controls with an even mana value.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
  • Commander Masters 714 746
Desecrated Tomb

Desecrated Tomb {3}

Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
The grave robbers were startled, for the door to the mausoleum was already open.
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."
—Ertha Jo, frontier mentor
Related card: City in a Bottle
Desert of the Fervent

Desert of the Fervent

Land - Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R}
Desert of the Glorified

Desert of the Glorified

Land - Desert
Desert of the Glorified enters the battlefield tapped.
{T}: Add {B}.
Cycling {1}{B}
Desert of the Indomitable

Desert of the Indomitable

Land - Desert
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G}
Desert of the Mindful

Desert of the Mindful

Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U}
Desert of the True

Desert of the True

Land - Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W}
Deserted Beach

Deserted Beach

Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Deserted Temple

Deserted Temple

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
Deserter's Quarters

Deserter's Quarters {2}

Artifact
You may choose not to untap Deserter's Quarters during your untap step.
{6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters.
  • Journey into Nyx
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Despondent Killbot

Despondent Killbot {2}

Artifact Creature - Killbot
"click . . . click . . . beep . . . whirrrr . . ."
2/1
  • Unstable
Despotic Scepter

Despotic Scepter {1}

Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"
—Sorine Relicbane, Soldevi Heretic
Detection Tower

Detection Tower

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Its light exposes enemies and lays secrets bare.
Devourer of Destiny

Devourer of Destiny {5}{C}{C}

Creature - Eldrazi
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
6/6
  • Modern Horizons 3
Diabolic Machine

Diabolic Machine {7}

Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."
—Sevti Mukul, The Fall of Alsoor
4/4
Diamond City

Diamond City

Land
Diamond City enters the battlefield with a shield counter on it.
{T}: Add {C}.
{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.