11115 cards found
Soltari Trooper

Soltari Trooper {1}{W}

Creature - Soltari Soldier
Shadow
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
1/1
Somber Hoverguard

Somber Hoverguard {5}{U}

Creature - Drone
Affinity for artifacts
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
3/2
Somberwald Beastmaster

Somberwald Beastmaster {6}{G}

Creature - Human Ranger
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
1/1
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Somberwald Sage

Somberwald Sage {2}{G}

Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0/1
Some Disassembly Required

Some Disassembly Required {B}

Enchantment
{B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Now all they needed was a jolly, happy soul.
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Song of Creation

Song of Creation {1}{G}{U}{R}

Enchantment
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
She wept, not from perfect understanding, but from serene gratitude.
Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Song of Totentanz

Song of Totentanz {X}{R}

Sorcery
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.
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Song of the Dryads

Song of the Dryads {2}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.
Sonic Screwdriver

Sonic Screwdriver {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap another target artifact.
{2}, {T}: Scry 1.
{3}, {T}: Target creature can't be blocked this turn.
The Doctor's technologically advanced tool helps them out in most situations.
Soothsaying

Soothsaying {U}

Enchantment
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
Soratami Savant

Soratami Savant {2}{U}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
"To prevent, one must first predict."
2/2
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When Sorcerer Class enters, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When Sorcerer Class enters, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
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Sorcerer's Broom

Sorcerer's Broom {2}

Artifact Creature - Spirit
Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.
"Reynald wished for an army to sweep away his enemies. The fae king smiled."
—Beyond the Great Henge
2/1
Related card: Cursebound Witch
Sorcerer's Wand

Sorcerer's Wand {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip {3}
Sorcerous Sight

Sorcerous Sight {U}

Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Sorin Markov

Sorin Markov {3}{B}{B}{B}

Legendary Planeswalker - Sorin
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[–3]: Target opponent's life total becomes 10.
[–7]: You control target player during that player's next turn.
Loyalty:
4
Sorin of House Markov
Sorin, Ravenous Neonate

Sorin of House Markov {1}{B}

Legendary Creature - Human Noble
Lifelink
Extort
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
1/4
Card has other part: Sorin, Ravenous Neonate
Sorin the Mirthless

Sorin the Mirthless {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[–2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[–7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Loyalty:
4
Sorin's Vengeance

Sorin's Vengeance {4}{B}{B}{B}

Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
Sorin, Grim Nemesis

Sorin, Grim Nemesis {4}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
[–X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
[–9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Loyalty:
6
Sorin, Ravenous Neonate
Sorin of House Markov

Sorin, Ravenous Neonate

Legendary Planeswalker - Sorin
(Color indicator: Sorin, Ravenous Neonate is white and black)
Extort
[+2]: Create a Food token.
[–1]: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target.
[–6]: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Loyalty:
3
Card has other part: Sorin of House Markov
Sorin, Solemn Visitor

Sorin, Solemn Visitor {2}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[–2]: Create a 2/2 black Vampire creature token with flying.
[–6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
Loyalty:
4
Sorry

Sorry {U}{U}

Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
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