31753 cards found
Entangling Vines

Entangling Vines {3}{G}

Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
  • Magic 2010
Enter the Dungeon

Enter the Dungeon {B}{B}

Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Enter the Enigma

Enter the Enigma {U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.
  • Duskmourn: House of Horror
Enter the God-Eternals

Enter the God-Eternals {2}{U}{U}{B}

Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4.
Enter the Infinite

Enter the Infinite {8}{U}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
"Don't just have an idea—have all of them."
—Niv-Mizzet
Enter the Unknown

Enter the Unknown {G}

Sorcery
Target creature you control explores.
You may play an additional land this turn.
  • Rivals of Ixalan
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Enterprising Scallywag

Enterprising Scallywag {1}{R}

Creature - Goblin Pirate
At the beginning of your end step, if you descended this turn, create a Treasure token.
"He would've wanted me to have it!"
2/2
  • The Lost Caverns of Ixalan
Enthralling Hold

Enthralling Hold {3}{U}{U}

Enchantment - Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
"I offered to pay him to do the job, but he refused. So I took matters into my own hands."
—Tahim, the Puppetmaster
  • Core Set 2021
Enthralling Victor

Enthralling Victor {3}{R}

Creature - Human Warrior
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If you stare at the sun for too long, you'll lose your ability to see clearly.
3/2
Enthusiastic Mechanaut

Enthusiastic Mechanaut {U}{R}

Artifact Creature - Goblin Artificer
Flying
Artifact spells you cast cost {1} less to cast.
"Greetings, fellow inventors!" the akki shouted, attempting a friendly smile. To her dismay, the greeting was met only with shrieks and alarms being activated.
2/2
  • Kamigawa: Neon Dynasty 218 509
Enthusiastic Study

Enthusiastic Study {2}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Learn.
"If the pen is mightier than the sword, just think what a giant tome could do!"
  • Strixhaven: School of Mages
Entirely Normal Armchair

Entirely Normal Armchair

Artifact
During your turn, if this card is in your hand, you may hide it on the battlefield.
{0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
{2}, Sacrifice this artifact: Destroy target attacking creature.
Entish Restoration

Entish Restoration {2}{G}

Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
"Welcome to the Treegarth of Orthanc!"
  • The Lord of the Rings: Tales of Middle-earth 163 614
Entity Tracker

Entity Tracker {2}{U}

Creature - Human Scout
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
"The readings are off the charts! Whatever it is, it's close."
2/3
  • Duskmourn: House of Horror Promos 53p 53s
  • Duskmourn: House of Horror 53 290 307
Entomb

Entomb {B}

Instant
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Entomber Exarch

Entomber Exarch {2}{B}{B}

Creature - Phyrexian Cleric
When this creature enters, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
2/2
Related card: March Toward Perfection
Entourage of Trest

Entourage of Trest {4}{G}

Creature - Elf Soldier
When this creature enters, you become the monarch.
This creature can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
4/4
Entrails Feaster

Entrails Feaster {B}

Creature - Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
1/1
  • Onslaught
Entrancing Lyre

Entrancing Lyre {3}

Artifact
You may choose not to untap this artifact during your untap step.
{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Its strings are wayward threads of fate.
  • Theros Beyond Death
Entrancing Melody

Entrancing Melody {X}{U}{U}

Sorcery
Gain control of target creature with mana value X.
The stronger the will, the more bewitching the song.
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Every squad of deathclaw hunters had a role for the newbies: bait.
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Entreat the Dead

Entreat the Dead {X}{X}{B}{B}{B}

Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle {X}{B}{B}
Entropic Cloud

Entropic Cloud {1}{B}

Instant - Adventure
Creatures you control gain deathtouch until end of turn.
What its gaze doesn't wither, its breath surely will.
Card has other part: Topaz Dragon
  • Commander Legends: Battle for Baldur's Gate