2837 cards found
Fifty Feet of Rope

Fifty Feet of Rope {1}

Artifact
Climb Over{T}: Target Wall can't block this turn.
Tie Up{3}, {T}: Target creature doesn't untap during its controller's next untap step.
Rappel Down{4}, {T}: Venture into the dungeon. Activate only as a sorcery.
Related cards: Break Expectations Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • The List
  • Adventures in the Forgotten Realms
Fight as One

Fight as One {W}

Instant
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
  • Ikoria: Lair of Behemoths
Final Act

Final Act {4}{B}{B}

Sorcery
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
  • Modern Horizons 3 Commander 52 104
Final Flourish

Final Flourish {1}{B}

Instant
Kicker—Sacrifice an artifact or creature.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Strixhaven braced for another Oriq assault, but something far worse arrived.
  • March of the Machine
Final Revels

Final Revels {4}{B}

Sorcery
Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.
One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.
  • Lorwyn
Final Showdown

Final Showdown {W}

Instant
Spree
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
  • Outlaws of Thunder Junction Promos 11p 11s
  • Outlaws of Thunder Junction 11 312
Firbolg Flutist

Firbolg Flutist {4}{R}{R}

Creature - Giant Bard
Enthralling Performance — When Firbolg Flutist enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 174 582
Firecannon Blast

Firecannon Blast {1}{R}{R}

Sorcery
Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Goblins' fearlessness and diminutive size make them the perfect cannoneers.
Firecat Blitz

Firecat Blitz {X}{R}{R}

Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains.
Firefist Striker

Firefist Striker {1}{R}

Creature - Human Soldier
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
The flaming fist of Boros holds the promise of both protection and destruction in its grasp.
2/1
Firemane Avenger

Firemane Avenger {2}{R}{W}

Creature - Angel
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
3/3
Firemantle Mage

Firemantle Mage {2}{R}

Creature - Human Shaman Ally
Rally — Whenever Firemantle Mage or another Ally you control enters, creatures you control gain menace until end of turn.
"Come on, you twisted things! Don't you want to get acquainted?"
2/2
  • Battle for Zendikar
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Fissure Vent

Fissure Vent {3}{R}{R}

Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.
"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
—Samila, Murasa Expeditionary House
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5/5
Flash Flood

Flash Flood {U}

Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Flash of Defiance

Flash of Defiance {1}{R}

Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1}{R}, Pay 3 life.
  • Torment
Flash of Insight

Flash of Insight {X}{1}{U}

Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1}{U}, Exile X blue cards from your graveyard.
Flayed One

Flayed One {2}{B}

Artifact Creature - Necron
Lifelink
Flesh Flayer — When Flayed One enters, mill three cards.
Those suspected of carrying the flayer curse are summarily banished, lest the corruption spread to other Necrons.
4/1
  • Warhammer 40,000 Commander 34 34★
Fledgling Dragon

Fledgling Dragon {2}{R}{R}

Creature - Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
2/2
Fledgling Griffin

Fledgling Griffin {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.
"We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master
2/2
  • Worldwake
Fleshless Gladiator

Fleshless Gladiator {1}{B}

Creature - Phyrexian Skeleton
Corrupted{2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
What she lacks in skin she makes up in swagger.
2/2
  • Phyrexia: All Will Be One
Flourishing Strike

Flourishing Strike {1}{G}

Instant
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine {2}{G}
  • Modern Horizons 2
Flowerfoot Swordmaster

Flowerfoot Swordmaster {W}

Creature - Mouse Soldier
Offspring {2}
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
1/2
  • Bloomburrow