4600 cards found
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
"Memnarch shall rage against us. We shall endure."
Related card: Golgothian Sylex
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Shadow

Circle of Protection: Shadow {1}{W}

Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
  • Tempest
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace

Circle of Solace {3}{W}

Enchantment
As Circle of Solace enters, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
  • Onslaught
Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citizen's Arrest

Citizen's Arrest {1}{W}{W}

Enchantment
When Citizen's Arrest enters, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
"What lurks behind the faces of those you think you can trust?"
  • Dominaria United
Citizen's Crowbar

Citizen's Crowbar {1}{W}

Artifact - Equipment
When Citizen's Crowbar enters, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip {2}
  • Streets of New Capenna
Citywide Bust

Citywide Bust {1}{W}{W}

Sorcery
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
Civic Guildmage

Civic Guildmage {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim
1/1
  • Mirage
Civic Stalwart

Civic Stalwart {3}{W}

Creature - Elephant Soldier
When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.
"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"
3/3
  • Ravnica Allegiance
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
  • Outlaws of Thunder Junction Promos 8p 8s
  • Outlaws of Thunder Junction 8 310
Clarion Cathars

Clarion Cathars {3}{W}

Creature - Human Knight
When Clarion Cathars enters, create a 1/1 white Human creature token.
The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it.
3/3
Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
Clay-Fired Bricks
Cosmium Kiln

Clay-Fired Bricks {1}{W}

Artifact
When Clay-Fired Bricks enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W}
Card has other part: Cosmium Kiln
  • The Lost Caverns of Ixalan
Cleanfall

Cleanfall {2}{W}

Sorcery - Arcane
Destroy all enchantments.
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
  • Champions of Kamigawa
Cleanse

Cleanse {2}{W}{W}

Sorcery
Destroy all black creatures.
The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
Cleansing

Cleansing {W}{W}{W}

Sorcery
For each land, destroy that land unless any player pays 1 life.
  • The Dark
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • Torment
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Cleansing Ray

Cleansing Ray {1}{W}

Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
"The sun creates, sustains, and consumes so it can create again."
—Caparocti Sunborn
  • Rivals of Ixalan
Clear

Clear {1}{W}

Instant
Destroy target enchantment.
Cycling {2}
  • Urza's Saga