4093 cards found
Desecrator Hag

Desecrator Hag {2}{B/G}{B/G}

Creature - Hag
When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Desist

Desist {4}{G/W}{G/W}

Sorcery
Destroy all artifacts and enchantments.
Card has other part: Cease
  • Murders at Karlov Manor
Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
Related card: Key to the Archive
Desperate Stand

Desperate Stand {R}{W}

Sorcery
Strive — This spell costs {R}{W} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.
  • Journey into Nyx
Destructive Flow

Destructive Flow {B}{R}{G}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.
  • Planeshift
Destructive Revelry

Destructive Revelry {R}{G}

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When Detective's Satchel enters, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Determined

Determined {G}{U}

Instant
Other spells you control can't be countered this turn.
Draw a card.
Card has other part: Bound
  • Dissension
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Devoted Grafkeeper
Departed Soulkeeper

Devoted Grafkeeper {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/1
Card has other part: Departed Soulkeeper
Related card: Devoted Grafkeeper (Alchemy)
Devoted Grafkeeper (Alchemy)
Departed Soulkeeper (Alchemy)

Devoted Grafkeeper (Alchemy) {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters, mill four cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/2
Card has other part: Departed Soulkeeper (Alchemy)
Related card: Devoted Grafkeeper
  • Innistrad: Midnight Hunt
Devourer of Memory

Devourer of Memory {U}{B}

Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.
{1}{U}{B}: Mill a card.
It slips silently through the still waters of the Labyrinth of Memories to feed.
2/1
  • Theros Beyond Death
Diabolic Vision

Diabolic Vision {U}{B}

Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
The demon was long dead, but it still whispered of forbidden truths and exquisite deaths.
Diamond Faerie

Diamond Faerie {2}{G}{W}{U}

Snow Creature - Faerie
Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn.
"That such delicate creatures could become so powerful in the embrace of winter is yet more proof that I am right."
—Heidar, Rimewind master
3/3
  • Coldsnap
Dihada's Ploy

Dihada's Ploy {1}{U}{B}

Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start
The last piece was finally in place.
  • Modern Horizons 2
Dihada, Binder of Wills

Dihada, Binder of Wills {1}{R}{W}{B}

Legendary Planeswalker - Dihada
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
[–3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
[–11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Loyalty:
5
  • Dominaria United Commander 1 49
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Dimir Cutpurse

Dimir Cutpurse {1}{U}{B}

Creature - Spirit
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.
2/2
Dimir Doppelganger

Dimir Doppelganger {1}{U}{B}

Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
0/2
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B}
1/3
Dimir Spybug

Dimir Spybug {U}{B}

Creature - Insect
Flying
Menace
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Just assume every conversation is on record.
1/1
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition