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4481 cards found
Curious Killbot

Curious Killbot {2}

Artifact Creature - Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
  • Unstable
Currency Converter

Currency Converter {1}

Artifact
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Cursed Firebreathing Yogurt

Cursed Firebreathing Yogurt

Stickers
{TK}{TK} — Prowess, prowess
{TK}{TK}{TK}{TK}{TK}{2}, {T}: This permanent deals 2 damage to any target.
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK} — 4/8
  • Unfinity Sticker Sheets
Cursed Rack

Cursed Rack {4}

Artifact
As Cursed Rack enters, choose an opponent.
The chosen player's maximum hand size is four.
Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.
Related card: Golgothian Sylex
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Cursed Totem

Cursed Totem {2}

Artifact
Activated abilities of creatures can't be activated.
"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our worst researchers?"
—Flesdrim, Cabal servant
Custodian of the Trove

Custodian of the Trove {3}

Artifact Creature - Golem
Defender
Custodian of the Trove enters tapped.
Silumgar delights in repurposing the treasures of other clans to serve his own ravenous greed.
2/5
  • Dragons of Tarkir
Cyberman Patrol

Cyberman Patrol {2}

Artifact Creature - Cyberman
Artifact creatures you control have afflict 3.
"Obey or you will be destroyed."
2/2
Cybermat

Cybermat {2}

Artifact Creature - Robot
Skulk
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2/1
  • Doctor Who 175 780
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Cybership

Cybership {6}

Artifact - Vehicle
Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8/8
Cyclopean Snare

Cyclopean Snare {2}

Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.
  • Ravnica: City of Guilds
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
D00-DL, Caricaturist

D00-DL, Caricaturist {6}

Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1
Dagger of the Worthy

Dagger of the Worthy {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has afflict 1.
Equip {2}
  • Hour of Devastation
Dakkon Blackblade Avatar

Dakkon Blackblade Avatar

Vanguard
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
Hand size bonus: +1
Life bonus: +0
  • Magic Online Avatars
Dakmor Salvage

Dakmor Salvage

Land
Dakmor Salvage enters tapped.
{T}: Add {B}.
Dredge 2
Dalek Intensive Care

Dalek Intensive Care

Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
  • Doctor Who
Damping Engine

Damping Engine {4}

Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
  • Urza's Legacy
Damping Matrix

Damping Matrix {3}

Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Damping Sphere

Damping Sphere {2}

Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
  • Dominaria Remastered 219 377
  • Dominaria
Dance of Flame

Dance of Flame

Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
  • Defeat a God
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God
Dance, Pathetic Marionette

Dance, Pathetic Marionette

Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
  • Archenemy Schemes
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle