8613 cards found
Traverse Valley

Traverse Valley {G}

Sorcery
Kicker—Forage.
Seek a nonbasic land card. If this spell was kicked, put that card onto the battlefield tapped.
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Traverse the Outlands

Traverse the Outlands {4}{G}

Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Traverse the Ulvenwald

Traverse the Ulvenwald {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog {4}

Legendary Artifact Creature - Construct
Trample
Traxos enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Treacherous Blessing

Treacherous Blessing {2}{B}

Enchantment
When this enchantment enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
When this enchantment becomes the target of a spell or ability, sacrifice it.
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Treacherous Terrain

Treacherous Terrain {6}{R}{G}

Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2}
Treasonous Ogre

Treasonous Ogre {3}{R}

Creature - Ogre Shaman
Dethrone
Pay 3 life: Add {R}.
"Everything comes with a price. Especially revolution."
—Grenzo, dungeon warden
2/3
Treasure Chest

Treasure Chest {3}

Artifact
{4}, Sacrifice this artifact: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Related card: Break Expectations
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Treasure Keeper

Treasure Keeper {4}

Artifact Creature - Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
Treasure Nabber

Treasure Nabber {2}{R}

Creature - Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
The Law of Givesies Backsies is respected by every noble pursuer of shiny things.
3/2
Treasury Thrull

Treasury Thrull {4}{W}{B}

Creature - Thrull
Extort
Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4/4
Treats to Share

Treats to Share {G}

Sorcery - Adventure
Create a Food token.
"It's gingerbread, like Mother makes. What is there to be afraid of?"
Card has other part: Curious Pair
Tree of Perdition

Tree of Perdition {3}{B}

Creature - Plant
Defender
{T}: Exchange target opponent's life total with this creature's toughness.
0/13
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Treetop Village

Treetop Village

Land
This land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Treetop Warden

Treetop Warden {1}{G}

Creature - Elf Warrior
2/2
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer {G}{W}

Legendary Creature - Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1.
2/2
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Trespasser's Curse

Trespasser's Curse {1}{B}

Enchantment - Aura Curse
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Related card: Cursebound Witch
Treva's Ruins

Treva's Ruins

Land - Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U}.
Treva, the Renewer

Treva, the Renewer {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever Treva deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6
Trial of Ambition

Trial of Ambition {1}{B}

Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Trial of Knowledge

Trial of Knowledge {3}{U}

Enchantment
When this enchantment enters, draw three cards, then discard a card.
When a Cartouche you control enters, return this enchantment to its owner's hand.