4175 cards found
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
Dack Fayden

Dack Fayden {1}{U}{R}

Legendary Planeswalker - Dack
[+1]: Target player draws two cards, then discards two cards.
[–2]: Gain control of target artifact.
[–6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Loyalty:
3
Dakkon Blackblade

Dakkon Blackblade {2}{W}{U}{U}{B}

Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
"My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins."
—Dakkon Blackblade, Memoirs
*/*
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer {W}{U}{B}

Legendary Planeswalker - Dakkon
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.
[+1]: Surveil 2.
[–3]: Exile target creature.
[–6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Loyalty:
0
Dakmor Ghoul

Dakmor Ghoul {2}{B}{B}

Creature - Zombie
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall"
2/2
  • Starter 1999
Dakmor Lancer

Dakmor Lancer {4}{B}{B}

Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
Dakmor Plague

Dakmor Plague {3}{B}{B}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Dakmor Scorpion

Dakmor Scorpion {1}{B}

Creature - Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
2/1
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Dalek Squadron

Dalek Squadron {2}{B}

Artifact Creature - Dalek
Menace
Myriad
3/3
Damnation

Damnation {2}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated.
Their bodies rotted, their bones splintered, and their souls frayed to tatters. Only then were they granted the mercy of death.
Related card: Wrath of God
Dance of Many

Dance of Many {U}{U}
(Dance Battle)

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dance of the Dead

Dance of the Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Dandân

Dandân {U}{U}

Creature - Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}
(Neave Blacktalon)

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Neave Blacktalon is a single-minded hunter and slayer of the enemy's most powerful lords.
2/2
Daraja Griffin

Daraja Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2
Daretti, Ingenious Iconoclast

Daretti, Ingenious Iconoclast {1}{B}{R}

Legendary Planeswalker - Daretti
[+1]: Create a 1/1 colorless Construct artifact creature token with defender.
[–1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.
[–6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Loyalty:
3
Dargo, the Shipwrecker

Dargo, the Shipwrecker {6}{R}

Legendary Creature - Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner
7/5
Daring Apprentice

Daring Apprentice {1}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, Romeo and Juliet
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Greatness, at any cost.
2/1
Dark Depths

Dark Depths

Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Maze

Dark Maze {4}{U}

Creature - Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
"Stray not onto the path of darkness, or be lost forever."
—Baki, wizard attendant
4/5
Related card: Apocalypse Chime