7899 cards found
Whirler Rogue

Whirler Rogue {2}{U}{U}

Creature - Human Rogue Artificer
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Related card: Dunerider Outlaw
Whirlwind of Thought

Whirlwind of Thought {1}{U}{R}{W}

Enchantment
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.
Whiskervale Forerunner

Whiskervale Forerunner {3}{W}

Creature - Mouse Bard
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
3/4
  • Bloomburrow Promos 40p 40s
  • Bloomburrow 40 301
Whisper, Blood Liturgist

Whisper, Blood Liturgist {3}{B}

Legendary Creature - Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
"Look how they beg for the knife! The Demonlord has trained them well."
2/2
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Such cloaks are in high demand both by assassins and by those who fear them.
White Glove Gourmand

White Glove Gourmand {2}{W}{B}

Creature - Human Noble
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
"Here's to us! It's time we move beyond beef!"
2/2
  • Fallout 124 652
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
2/2
White Orchid Phantom

White Orchid Phantom {W}{W}

Creature - Spirit Knight
Flying, first strike
When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
His oath required no service beyond death, but his honor demanded it.
2/2
  • Modern Horizons 3 Promos
  • Modern Horizons 3 47 324 396
White Plume Adventurer

White Plume Adventurer {2}{W}

Creature - Orc Cleric
When White Plume Adventurer enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 49 558
White Sun's Twilight

White Sun's Twilight {X}{W}{W}

Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures.
  • Phyrexia: All Will Be One Promos 38p 38s
  • Phyrexia: All Will Be One 38 377
Wibbly-wobbly, Timey-wimey

Wibbly-wobbly, Timey-wimey {1}{U}

Sorcery
Time travel.
Draw a card.
"People assume time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff."
  • Doctor Who 62 667
Wick, the Whorled Mind

Wick, the Whorled Mind {3}{B}

Legendary Creature - Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
2/4
Wicked Wolf

Wicked Wolf {2}{G}{G}

Creature - Wolf
When Wicked Wolf enters, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
3/3
Wicker Picker

Wicker Picker {3}

Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}.
"Unless you're quicker, I wouldn't snicker."
2/3
  • Unfinity 196 482
Widespread Brutality

Widespread Brutality {1}{B}{R}{R}

Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature.
Widespread Thieving

Widespread Thieving {2}{R}

Enchantment
Hideaway 5
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Wight

Wight {1}{B}

Creature - Zombie Soldier
Wight enters tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wights want the world to resound with echoes of their own cruel hatred.
3/2
  • Adventures in the Forgotten Realms Promos 127a 127p 127s
  • Adventures in the Forgotten Realms 127 316
Wight of the Reliquary

Wight of the Reliquary {B}{G}

Creature - Zombie Knight
Vigilance
Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Her new demonic overlords prized her knowledge of Bant's landscape.
2/2
  • Modern Horizons 3 Promos
  • Modern Horizons 3 207 460
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."
—King Darien of Kjeldor
2/2
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism."
—Strangler vine research notes
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wild Nacatl

Wild Nacatl {G}

Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
1/1
Wild Pair

Wild Pair {4}{G}{G}

Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Wild Wasteland

Wild Wasteland {2}{R}

Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Some things in the wasteland are best left unexplained.