14529 cards found
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Maja, Bretagard Protector

Maja, Bretagard Protector {2}{G}{W}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+1.
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
"Our enemies have breached our realm. To survive, the clans must fight as one!"
2/3
Majestic Heliopterus

Majestic Heliopterus {3}{W}

Creature - Dinosaur
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."
—Huatli
2/2
Majestic Myriarch

Majestic Myriarch {4}{G}

Creature - Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
*/*
Make Mischief

Make Mischief {2}{R}

Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
Make Obsolete

Make Obsolete {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Make Yourself Useful

Make Yourself Useful

Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
"To think you've spent years honing your body only to die like this."
  • Archenemy: Nicol Bolas Schemes
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Make an Example

Make an Example {3}{B}

Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile.
As the Adversary's influence grew, the conflicts between families escalated.
Makeshift Mannequin

Makeshift Mannequin {3}{B}

Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
"This vulgar mimicry will end now."
—Desmera, perfect of Wren's Run
Makeshift Mauler

Makeshift Mauler {3}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5
Makeshift Munitions

Makeshift Munitions {1}{R}

Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
Makindi Griffin

Makindi Griffin {3}{W}

Creature - Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
2/4
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Malachite Talisman

Malachite Talisman {2}

Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake
Malakir Bloodwitch

Malakir Bloodwitch {3}{B}{B}

Creature - Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Malakir Cullblade

Malakir Cullblade {1}{B}

Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
1/1
Related card: Xander's Wake
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Malanthrope

Malanthrope {1}{G}{U}

Creature - Tyranid
Flying
Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
2/2
  • Warhammer 40,000 Commander 132 132★
Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator {2}{U}

Legendary Creature - Siren Pirate
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.
Partner
2/2
Malevolent Whispers

Malevolent Whispers {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R}
Malfegor

Malfegor {2}{B}{B}{R}{R}

Legendary Creature - Demon Dragon
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
A demon cannot be trusted, and a dragon will not be ruled.
6/6
Malfunction

Malfunction {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.