5513 cards found
Centaur of Attention

Centaur of Attention {3}{G}{G}

Creature - Centaur Performer
When Centaur of Attention enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.
Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3
  • Unfinity 132 418
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs
  • Duskmourn: House of Horror Promos 44pa 44sa
  • Duskmourn: House of Horror 44a 336a
Cephalid Facetaker

Cephalid Facetaker {2}{U}

Creature - Octopus Rogue
Cephalid Facetaker can't be blocked.
At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
1/4
Chain Assassination

Chain Assassination {2}{B}{B}

Instant
Freerunning {1}{B}
Destroy target creature. If another creature died this turn, draw a card.
"Who needs stealth when there's no one left to raise the alarm?"
—Jacob Frye
  • Assassin's Creed 23 199
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
"You forfeited any right to mercy the moment you challenged me."
Chainer, Dementia Master

Chainer, Dementia Master {3}{B}{B}

Legendary Creature - Human Minion
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
3/3
Chainer, Nightmare Adept

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
3/2
Chainsaw

Chainsaw {1}{R}

Artifact - Equipment
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
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  • Duskmourn: House of Horror 128 314
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
1/1
Related card: Ominous Traveler
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Champions of Minas Tirith

Champions of Minas Tirith {5}{W}

Creature - Human Soldier
When Champions of Minas Tirith enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
"The Realm of Sauron is ended forever!"
4/6
  • Tales of Middle-earth Commander 10 94 412
Chance-Met Elves

Chance-Met Elves {2}{G}

Creature - Elf Warrior
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
"It is said, 'Go not to the Elves for counsel, for they will say both no and yes.'"
—Frodo
3/2
  • The Lord of the Rings: Tales of Middle-earth 157 608
Chandra's Incinerator

Chandra's Incinerator {5}{R}

Creature - Elemental
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6/6
Chandra's Magmutt

Chandra's Magmutt {1}{R}

Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2/2
Chandra's Pyreling

Chandra's Pyreling {1}{R}

Creature - Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn.
1/3
Chandra, Dressed to Kill

Chandra, Dressed to Kill {1}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
[+1]: Exile the top card of your library. If it's red, you may cast it this turn.
[–7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty:
3
Chandra, Heart of Fire

Chandra, Heart of Fire {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[–9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
Loyalty:
5
Chandra, Hope's Beacon

Chandra, Hope's Beacon {4}{R}{R}

Legendary Planeswalker - Chandra
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
[+2]: Add two mana in any combination of colors.
[+1]: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
[–X]: Chandra, Hope's Beacon deals X damage to each of up to two targets.
Loyalty:
5
  • March of the Machine Promos 134p 134s
  • March of the Machine 134 321
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
Change of Plans

Change of Plans {X}{1}{U}

Instant
Each of X target creatures you control connive. You may have any number of them phase out.
Changeling Outcast

Changeling Outcast {B}

Creature - Shapeshifter
Changeling
Changeling Outcast can't block and can't be blocked.
A mercurial face sows distrust. Distrust reaps a lonely life.
1/1
Chaos Dragon

Chaos Dragon {1}{R}{R}

Creature - Dragon
Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4/4
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"I am the Doctor. I'm coming to find you, and I will never, ever stop."
—The Twelfth Doctor
Chaotic Goo

Chaotic Goo {2}{R}{R}

Creature - Ooze
Chaotic Goo enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
0/0