You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy this enchantment.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
"Then I leave you in the hands of fate." —Ezio Auditore
As this enchantment enters, note the most prevalent creature type in an opponent's library. When this enchantment enters, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
It's hard to keep the peace if you can't even control your temper.
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises." —"Legends of the Firedancer"
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
Whenever this creature deals combat damage to a player, you mill two cards. {1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Four Dead in Zombie Leech Attack, Dozens Nauseated" —Tenth District Times headline
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.