14831 cards found
Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Aurification

Aurification {2}{W}{W}

Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender.
When Aurification leaves the battlefield, remove all gold counters from all creatures.
  • Onslaught
Auriok Bladewarden

Auriok Bladewarden {1}{W}

Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
The Auriok have learned through constant struggle that allies are more precious than water.
1/1
  • Mirrodin
Auriok Edgewright

Auriok Edgewright {W}{W}

Creature - Human Soldier
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Auriok Replica

Auriok Replica {3}

Artifact Creature - Cleric
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
All the loyalty of the Auriok with only a trace of their self-righteousness.
2/2
  • Scars of Mirrodin
Auriok Salvagers

Auriok Salvagers {3}{W}

Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
2/4
Auriok Siege Sled

Auriok Siege Sled {6}

Artifact Creature - Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Everything in its path is either pushed aside or ground under.
3/5
  • Darksteel
Auriok Steelshaper

Auriok Steelshaper {1}{W}

Creature - Human Soldier
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
1/1
  • Mirrodin
Auriok Survivors

Auriok Survivors {5}{W}

Creature - Human Soldier
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
"We are Mirrodin's children. We will reclaim her—one scrap at a time, if we have to."
4/6
  • New Phyrexia
Auriok Windwalker

Auriok Windwalker {3}{W}

Creature - Human Wizard
Flying
{T}: Attach target Equipment you control to target creature you control.
Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.
2/3
  • Fifth Dawn
Aurochs

Aurochs {3}{G}

Creature - Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One aurochs may feed a village, but a herd will flatten it.
2/3
Aurochs Herd

Aurochs Herd {5}{G}

Creature - Aurochs
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
4/4
  • Coldsnap
Aurora Griffin

Aurora Griffin {3}{W}

Creature - Griffin
Flying
{W}: Target permanent becomes white until end of turn.
Though a fierce fighter, its true value is that it inspires beleaguered forces.
2/2
  • Planeshift
Auspicious Arrival

Auspicious Arrival {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Investigate.
Proft brushed past the guards and introduced himself as "the great Detective Proft" without a hint of irony, then identified the culprit within minutes.
  • Murders at Karlov Manor 5 288
Auspicious Starrix

Auspicious Starrix {4}{G}

Creature - Elk Beast
Mutate {5}{G}
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6/6
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Authority of the Consuls

Authority of the Consuls {W}

Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Citizens are free to do as they wish, within the confines of the Consulate's laws.
Related card: Faithful Disciple
Autochthon Wurm

Autochthon Wurm {10}{G}{G}{G}{W}{W}

Creature - Wurm
Convoke
Trample
The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.
9/14
  • Ravnica: City of Guilds
Automated Artificer

Automated Artificer {2}

Artifact Creature - Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
"I sometimes watch them build more of their kind and wonder: Will there come a day when they no longer need us?"
—Saku, Futurist technician
1/3
  • Kamigawa: Neon Dynasty
Automatic Librarian

Automatic Librarian {3}

Artifact Creature - Construct
When Automatic Librarian enters the battlefield, scry 2.
Enforcing absolute quiet with extreme prejudice since 3285 AR.
3/2
  • Dominaria United
Autonomous Assembler

Autonomous Assembler {5}

Artifact Creature - Assembly-Worker
Prototype {1}{W} — 2/2
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
4/5
Autumn Willow

Autumn Willow {4}{G}{G}

Legendary Creature - Avatar
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
Related card: Apocalypse Chime
Autumn-Tail, Kitsune Sage

Autumn-Tail, Kitsune Sage

Legendary Creature - Fox Wizard
(Autumn-Tail, Kitsune Sage keeps color and mana cost of Kitsune Mystic when flipped)
{1}: Attach target Aura attached to a creature to another creature.
4/5
Card has other part: Kitsune Mystic
  • Champions of Kamigawa
Avacyn's Collar

Avacyn's Collar {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
Avacyn's Judgment

Avacyn's Judgment {1}{R}

Sorcery
Madness {X}{R}
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.