9386 cards found
Slaughter Games

Slaughter Games {2}{B}{R}

Sorcery
This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Slaughterhorn

Slaughterhorn {2}{G}

Creature - Beast
Bloodrush{G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
3/2
Slaughterhouse Bouncer

Slaughterhouse Bouncer {4}{B}

Creature - Ogre Warrior
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
A Rakdos party is a flop if anyone lives to talk about it.
3/3
  • Dissension
Slave of Bolas

Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Slavering Nulls

Slavering Nulls {1}{R}

Creature - Goblin Zombie
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Having lost their minds, they now want yours.
2/1
Slay

Slay {2}{B}

Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Slayer of the Wicked

Slayer of the Wicked {3}{W}

Creature - Human Soldier
When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
3/2
Slayers' Stronghold

Slayers' Stronghold

Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Sleeper Agent

Sleeper Agent {B}

Creature - Phyrexian Minion
When Sleeper Agent enters, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
Related card: Tome of Gadwick
Slice and Dice

Slice and Dice {4}{R}{R}

Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R}
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Slice in Twain

Slice in Twain {2}{G}{G}

Instant
Destroy target artifact or enchantment.
Draw a card.
"The hypocrisy of these elves is thicker than steel—destroying 'unnatural metal' with their own enchanted swords."
—Kara Vrist, Neurok agent
Slime Molding

Slime Molding {X}{G}

Sorcery
Create an X/X green Ooze creature token.
"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica."
—Cevraya, Golgari shaman
Slingbow Trap

Slingbow Trap {3}{G}

Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.
  • Worldwake
Slinking Giant

Slinking Giant {2}{R}{R}

Creature - Giant Rogue
Wither
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
"I need a better hiding place."
4/4
  • Shadowmoor
Slippery Bogle

Slippery Bogle {G/U}

Creature - Beast
Hexproof
Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.
1/1
Slippery Karst

Slippery Karst

Land
Slippery Karst enters tapped.
{T}: Add {G}.
Cycling {2}
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Slipstream Serpent

Slipstream Serpent {7}{U}

Creature - Serpent
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U}
6/6
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Slith Bloodletter

Slith Bloodletter {B}{B}

Creature - Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
1/1
  • Mirrodin
Slith Firewalker

Slith Firewalker {R}{R}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
  • Mirrodin