7857 cards found
Vaevictis Asmadi, the Dire

Vaevictis Asmadi, the Dire {3}{B}{R}{G}

Legendary Creature - Elder Dragon
Flying
Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
6/6
Valakut Awakening
Valakut Stoneforge

Valakut Awakening {2}{R}

Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
"My ancestors reshaped the world to their vision. I have a few ideas of my own."
—Tars Olan, stoneforge mystic
Card has other part: Valakut Stoneforge
Valakut Exploration

Valakut Exploration {2}{R}

Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Valakut Stoneforge
Valakut Awakening

Valakut Stoneforge

Land
Valakut Stoneforge enters tapped.
{T}: Add {R}.
"I can hear the echo of their hammers, long stilled."
—Tars Olan, stoneforge mystic
Card has other part: Valakut Awakening
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle

Land
Valakut, the Molten Pinnacle enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
{T}: Add {R}.
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame {2}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
3/2
Valentin, Dean of the Vein
Lisette, Dean of the Root

Valentin, Dean of the Vein {B}

Legendary Creature - Vampire Warlock
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1/1
Card has other part: Lisette, Dean of the Root
Valgavoth's Lair

Valgavoth's Lair

Enchantment Land
Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.
  • Duskmourn: House of Horror Promos 271p 271s
  • Duskmourn: House of Horror 271 327
Valgavoth's Onslaught

Valgavoth's Onslaught {X}{X}{G}

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures.
Tyvar and the Wanderer were done running.
  • Duskmourn: House of Horror Promos 204p 204s
  • Duskmourn: House of Horror 204 324
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
  • Duskmourn: House of Horror Promos 120p 120s
  • Duskmourn: House of Horror 120 352 407
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Valiant Veteran

Valiant Veteran {1}{W}

Creature - Kor Soldier
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
"Let them come. We will show them that Argivian steel is stronger than any Phyrexian metal."
2/2
Valki, God of Lies
Tibalt, Cosmic Impostor

Valki, God of Lies {1}{B}

Legendary Creature - God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Card has other part: Tibalt, Cosmic Impostor
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying, lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Valley Flamecaller

Valley Flamecaller {2}{R}

Creature - Lizard Warlock
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
"Well, that's another night of research spoiled."
—Claire, batfolk astrologer
3/3
Valley Floodcaller

Valley Floodcaller {2}{U}

Creature - Otter Wizard
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
2/2
  • Bloomburrow Promos 79p 79s
  • Bloomburrow 79 308
Valley Mightcaller

Valley Mightcaller {G}

Creature - Frog Warrior
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
"There is no path to the Root Maze's center. Bard, sing a song while I create one."
1/1
Valley Questcaller

Valley Questcaller {1}{W}

Creature - Rabbit Warrior
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
No battle is fought, or won, alone.
2/3
  • Bloomburrow Promos 36p 36s
  • Bloomburrow 36 299
Valley Rotcaller

Valley Rotcaller {1}{B}

Creature - Squirrel Warlock
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
We all share one life and one death.
—Rotcaller saying
1/3
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"I had to put on a brave face as long as there were still people counting on me."
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Vampire Nocturnus

Vampire Nocturnus {1}{B}{B}{B}

Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
Vampiric Spirit

Vampiric Spirit {2}{B}{B}

Creature - Spirit
Flying
When Vampiric Spirit enters, you lose 4 life.
4/3