10317 cards found
Baru, Wurmspeaker

Baru, Wurmspeaker {2}{G}{G}

Legendary Creature - Human Druid
Wurms you control get +2/+2 and have trample.
{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
3/3
  • Dominaria United Commander 26 76
Basal Sliver

Basal Sliver {2}{B}

Creature - Sliver
All Slivers have "Sacrifice this permanent: Add {B}{B}."
"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls."
—Endrek Sahr, master breeder
2/2
Base Camp (Alchemy)

Base Camp (Alchemy)

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Related card: Base Camp
  • Zendikar Rising
Basic Conjuration

Basic Conjuration {1}{G}{G}

Sorcery - Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
Basilisk Gate

Basilisk Gate

Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Basim Ibn Ishaq

Basim Ibn Ishaq {U}{B}

Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
2/2
Basking Rootwalla

Basking Rootwalla {G}

Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0}
1/1
Basri Ket

Basri Ket {1}{W}{W}

Legendary Planeswalker - Basri
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
[–2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
[–6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Loyalty:
3
Basri's Acolyte

Basri's Acolyte {2}{W}{W}

Creature - Cat Cleric
Lifelink
When Basri's Acolyte enters, put a +1/+1 counter on each of up to two other target creatures you control.
2/3
Basri's Lieutenant

Basri's Lieutenant {3}{W}

Creature - Human Knight
Vigilance, protection from multicolored
When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3/4
Basri's Solidarity

Basri's Solidarity {1}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
Bastion Enforcer

Bastion Enforcer {2}{W}

Creature - Dwarf Soldier
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
3/2
Bastion Protector

Bastion Protector {2}{W}

Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end."
3/3
Bastion of Remembrance

Bastion of Remembrance {2}{B}

Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty.
Bathe in Gold (Alchemy)

Bathe in Gold (Alchemy) {1}{R}

Instant - Adventure
Create a Treasure token.
Card has other part: Young Red Dragon (Alchemy)
Related card: Bathe in Gold
  • Alchemy Horizons: Baldur's Gate
Batterskull

Batterskull {5}

Artifact - Equipment
Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
Battle Angels of Tyr

Battle Angels of Tyr {2}{W}{W}

Creature - Angel Knight
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
  • Secret Lair Drop
  • Battle for Baldur's Gate Promos 9s 9p
  • Commander Legends: Battle for Baldur's Gate 9 370
Battle Display

Battle Display {R}

Sorcery - Adventure
Destroy target artifact.
"Courage is the only shield I need."
Card has other part: Embereth Shieldbreaker
Battle Mammoth

Battle Mammoth {3}{G}{G}

Creature - Elephant
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G}
6/5
Battle Myrsphere

Battle Myrsphere {7}

Artifact Creature - Phyrexian Myr
When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order.
Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.
4/7
  • Unknown Event
Battle at the Bridge

Battle at the Bridge {X}{B}

Sorcery
Improvise
Target creature gets -X/-X until end of turn. You gain X life.
"This is bigger than you. All of you."
—Tezzeret
Battle for Bretagard

Battle for Bretagard {1}{G}{W}

Enchantment - Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As Battle of Hoover Dam enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.