2092 cards found
Halimar Depths

Halimar Depths

Land
Halimar Depths enters tapped.
When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Hall

Hall

Land
Hall enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
Hall of Mirrors

Hall of Mirrors

Artifact - Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
For a smaller fee, you can pop in quickly to try on a pair of jeans.
Attraction Lights: 2, 6
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Hall of Storm Giants

Hall of Storm Giants

Land
If you control two or more other lands, Hall of Storm Giants enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
  • Adventures in the Forgotten Realms Promos 257a 257p 257s
  • Adventures in the Forgotten Realms 257 354
Hall of Tagsin

Hall of Tagsin

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}: Create a tapped Powerstone token.
The Thran's machines were not dead after all, merely dormant . . . and waiting.
Related card: Hall of Tagsin (Alchemy)
Hall of Tagsin (Alchemy)

Hall of Tagsin (Alchemy)

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}: Create a tapped Powerstone token.
Related card: Hall of Tagsin
  • The Brothers' War
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
The ever-watchful center of a growing web of eyes.
Halls of Mist

Halls of Mist

Land
Cumulative upkeep {1}
Creatures that attacked during their controller's last turn can't attack.
  • Ice Age
Hammerheim

Hammerheim
(Edoras, Capital of Rohan)

Legendary Land
{T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn.
"In that golden hall dwells Théoden son of Thengel, King of the Mark of Rohan."
—Gandalf
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Hanna

Hanna

Vanguard
Spells you cast cost {1} less to cast.
Educated in Argive and highly knowledgeable in the field of artifacts, this expert navigator of the Weatherlight believes that scholarship does not necessarily lead to understanding. Her diligence in pursuing both is her greatest asset.
Hand size bonus: +1
Life bonus: -5
  • Vanguard Series
Hanweir Battlements
Hanweir, the Writhing Township

Hanweir Battlements

Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Garrison
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Happy Dead Squirrel

Happy Dead Squirrel

Stickers
{TK}{TK}{T}: Add {C}{C}. Spend this mana only to cast noncreature spells.
{TK}{TK}{TK} — Infect
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK} — 4/7
  • Unfinity Sticker Sheets
Hard Hat Area

Hard Hat Area

Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
  • Unstable
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Hashep Oasis

Hashep Oasis

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Haunted Fengraf

Haunted Fengraf

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
Haunted House

Haunted House

Artifact - Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.
Attraction Lights: 3, 6
Haunted Mire

Haunted Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Haunted Mire enters tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
Haunted Ridge

Haunted Ridge

Land
Haunted Ridge enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.