1810 cards found
Hull Breach

Hull Breach {R}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Hunding Gjornersen

Hunding Gjornersen {3}{W}{U}{U}

Legendary Creature - Human Warrior
Rampage 1
"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."
5/4
Hungry for More

Hungry for More {B}{R}

Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback {1}{B}{R}
Hunting Grounds

Hunting Grounds {G}{W}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
"Don't be silly. Panthers don't hunt in packs!"
—Jego, disgraced archdruid
Hunting Kavu

Hunting Kavu {1}{R}{G}

Creature - Kavu
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.
2/3
  • Invasion
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells
Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
No one returns unchanged.
Hussar Patrol

Hussar Patrol {2}{W}{U}

Creature - Human Knight
Flash
Vigilance
"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares."
—Arrester Lavinia, Tenth Precinct
2/4
Hylda of the Icy Crown

Hylda of the Icy Crown {2}{W}{U}

Legendary Creature - Human Warlock
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/4
  • Wilds of Eldraine 206 363
  • Wilds of Eldraine Promos 206p 206s
Hymn of Rebirth

Hymn of Rebirth {3}{G}{W}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
"There will come soft rains, and spring shall be amongst us, a welcome friend."
—Halvor Arenson, Kjeldoran Priest
Ichor Aberration

Ichor Aberration {1}{U}{B}

Creature - Phyrexian Horror
Flying, Defender
As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender.
Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn.
3/3
  • Alchemy: Phyrexia
Igneous Pouncer

Igneous Pouncer {4}{B}{R}

Creature - Elemental
Haste
Swampcycling {2}, mountaincycling {2}
5/1
Illusory Demon

Illusory Demon {1}{U}{B}

Creature - Demon Illusion
Flying
When you cast a spell, sacrifice Illusory Demon.
In the Maelstrom, a trick of the light can feast on human flesh.
4/3
  • Alara Reborn
Immersturm Predator

Immersturm Predator {2}{B}{R}

Creature - Vampire Dragon
Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
3/3
Related card: Darigaaz, Shivan Champion
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2/2
Imoen, Honorable Trickster

Imoen, Honorable Trickster {1}{W}{U}

Legendary Creature - Human Rogue Wizard
Imoen, Honorable Trickster can't be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
3/2
Related cards: Imoen, Chaotic Trickster Imoen, Occult Trickster Imoen, Trickster Friend Imoen, Wily Trickster Imoen, Wise Trickster
  • Alchemy Horizons: Baldur's Gate
Imoen, Occult Trickster

Imoen, Occult Trickster {1}{U}{B}

Legendary Creature - Human Rogue Wizard
Imoen, Occult Trickster can't be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.
3/2
Related cards: Imoen, Chaotic Trickster Imoen, Honorable Trickster Imoen, Trickster Friend Imoen, Wily Trickster Imoen, Wise Trickster
  • Alchemy Horizons: Baldur's Gate
Impromptu Raid

Impromptu Raid {3}{R/G}

Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."
  • Shadowmoor
Imskir Iron-Eater

Imskir Iron-Eater {6}{B}{R}

Legendary Creature - Demon
Affinity for artifacts
When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
{3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
5/5
Incriminating Impetus

Incriminating Impetus {2}{B/R}

Enchantment - Aura
Enchant creature
When Incriminating Impetus enters, suspect enchanted creature.
Enchanted creature gets +2/+2 and is goaded.
  • Ravnica: Clue Edition
Indrik Umbra

Indrik Umbra {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Umbra armor
Ingenious Infiltrator

Ingenious Infiltrator {2}{U}{B}

Creature - Vedalken Ninja
Ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, draw a card.
2/3
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
Inkfathom Witch

Inkfathom Witch {1}{U/B}

Creature - Merfolk Wizard
Fear
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
1/1
Innovative Metatect

Innovative Metatect {W}{U}

Creature - Phyrexian Artificer
Whenever one or more artifact creatures you control deal combat damage to a player, seek a nonland card with mana value 2 or less.
1/3
  • Alchemy: Phyrexia