33549 cards found
Bloodtithe Collector

Bloodtithe Collector {4}{B}

Creature - Vampire Noble
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.
3/4
Divine Purge

Divine Purge {1}{W}{W}

Sorcery
Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.
  • Alchemy: Innistrad
Leori, Sparktouched Hunter

Leori, Sparktouched Hunter {U}{R}{W}

Legendary Creature - Elemental Cat
Flying, vigilance
Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
3/3
  • Commander Masters 709 774
Boarded Window

Boarded Window {3}

Artifact
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
"Sturdy nails make for sound sleep."
—Cosper Lowe of the Silbern Guard
Mer Man

Mer Man {4}{U}

Host Creature - Human Fish
When this creature enters, you may draw a card.
3/3
Dust Stalker

Dust Stalker {2}{B}{R}

Creature - Eldrazi
Devoid
Haste
At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
The only traces it leaves are silent gusts and prodigious amounts of wreckage.
5/3
Teferi's Care

Teferi's Care {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi
  • Invasion
Submerged Boneyard

Submerged Boneyard

Land
This land enters tapped.
{T}: Add {U} or {B}.
Ezio's prize remained hidden in the depths of the Yerebatan Cistern, kept safe from the Templars for hundreds of years.
Will of the Mardu

Will of the Mardu {2}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
  • Tarkir: Dragonstorm Commander 17 57
Chemister's Insight

Chemister's Insight {3}{U}

Instant
Draw two cards.
Jump-start
"My specialty is theoretical universal limits and ways to circumvent them."
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Timberland Ruins

Timberland Ruins

Land
This land enters tapped.
{T}: Add {G}.
{T}, Sacrifice this land: Add one mana of any color.
  • Odyssey
Sun Clasp

Sun Clasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
"And darkness shall be cast from me
For my soul resides in the Sun."
—Femeref dirge
Oversoul of Dusk

Oversoul of Dusk {G/W}{G/W}{G/W}{G/W}{G/W}

Creature - Spirit Avatar
Protection from blue, from black, and from red
"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."
—The Seer's Parables
5/5
  • Shadowmoor
Alchemist's Gift

Alchemist's Gift {B}

Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.
Seasoned Pyromancer

Seasoned Pyromancer {1}{R}{R}

Creature - Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
{3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2
Related card: Kayla's Kindling
Grishnákh, Brash Instigator

Grishnákh, Brash Instigator {2}{R}

Legendary Creature - Goblin Soldier
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
1/1
  • The Lord of the Rings: Tales of Middle-earth 134 585
Moonlit Scavengers

Moonlit Scavengers {5}{U}

Creature - Merfolk Rogue
When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
They comb the shallows of Lochmere for relics of a bygone era. And if they happen upon a lone traveler, all the better.
4/5
  • Throne of Eldraine
Archive Dragon

Archive Dragon {4}{U}{U}

Creature - Dragon Wizard
Flying
Ward {2}
When this creature enters, scry 2.
"Fascinating. It says here that dragons cannot read."
4/6
  • Wilds of Eldraine
Wandering Troubadour

Wandering Troubadour {3}{G}

Creature - Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.
"There's a new ballad waiting to be born around every corner."
4/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Lone Wolf of the Natterknolls
Hermit of the Natterknolls

Lone Wolf of the Natterknolls

Creature - Werewolf
(Color indicator: Lone Wolf of the Natterknolls is green)
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
. . . but he'll have you for lunch.
3/5
Card has other part: Hermit of the Natterknolls
  • Shadows over Innistrad
Sworn to the Legion

Sworn to the Legion {4}{W}{W}

Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
  • Alchemy Horizons: Baldur's Gate
Veteran Swordsmith

Veteran Swordsmith {2}{W}

Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
3/2
Warped Devotion

Warped Devotion {2}{B}

Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
"The spirit of the devout is easily crushed by the loss of hope."
—Fallen angel
Gorehorn Minotaurs

Gorehorn Minotaurs {2}{R}{R}

Creature - Minotaur Warrior
Bloodthirst 2
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3