5003 cards found
Chittering Harvester

Chittering Harvester {5}{B}

Creature - Nightmare
Mutate {4}{B}
Whenever this creature mutates, each opponent sacrifices a creature.
4/6
Chittering Illuminator

Chittering Illuminator {1}{G}{G}

Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
3/3
  • Alchemy: Duskmourn
Cho-Arrim Alchemist

Cho-Arrim Alchemist {W}

Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1
  • Mercadian Masques
Chorus of the Conclave

Chorus of the Conclave {4}{G}{G}{W}{W}

Legendary Creature - Dryad
Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."
3/8
Chromium, the Mutable

Chromium, the Mutable {4}{W}{U}{B}

Legendary Creature - Elder Dragon
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7/7
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
  • Visions
Chronicler of Heroes

Chronicler of Heroes {1}{G}{W}

Creature - Centaur Wizard
When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.
She paints pictures with words, though not all pictures show the truth.
3/3
Chronobot

Chronobot {2}

Artifact Creature - Construct
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2/2
Chronomaton

Chronomaton {1}

Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
1/1
Cinder Crawler

Cinder Crawler {1}{R}

Creature - Salamander
{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook.
1/2
  • Exodus
Cinnamon, Seasoned Steed

Cinnamon, Seasoned Steed {1}

Legendary Artifact Creature - Food Horse
Other Food creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
{2}, {T}, Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
1/1
  • Unknown Event
Cipherbound Spirit
Soulcipher Board

Cipherbound Spirit

Creature - Spirit
(Color indicator: Cipherbound Spirit is blue)
Flying
Cipherbound Spirit can block only creatures with flying.
{3}{U}: Draw two cards, then discard a card.
Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.
3/2
Card has other part: Soulcipher Board
Circle of Elders

Circle of Elders {2}{G}{G}

Creature - Human Shaman
Vigilance
Formidable{T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
They whisper of an ancient hero who saved the dragons of their world.
2/4
  • Dragons of Tarkir
Circuit Mender

Circuit Mender {3}

Artifact Creature - Insect
When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.
2/3
Related card: Circuit Mender (Alchemy)
Circuit Mender (Alchemy)

Circuit Mender (Alchemy) {3}

Artifact Creature - Insect
When Circuit Mender enters, you gain 3 life.
When Circuit Mender leaves the battlefield, draw a card.
2/3
Related card: Circuit Mender
  • Kamigawa: Neon Dynasty
Cirith Ungol Patrol

Cirith Ungol Patrol {4}{B}

Creature - Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token.
"Spies feared on Stairs. Double vigilance. Patrol to head of Stairs."
—Shagrat's orders
4/5
  • The Lord of the Rings: Tales of Middle-earth 80 531
Citadel Castellan

Citadel Castellan {1}{G}{W}

Creature - Human Knight
Vigilance
Renown 2
"I am the first line of defense. You will not encounter the second."
2/3
Citanul Stalwart

Citanul Stalwart {G}

Creature - Elf Druid Soldier
{T}, Tap an untapped artifact or creature you control: Add one mana of any color.
The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies. Argoth's defenders were determined to protect their isle from the same fate.
1/1
  • The Brothers' War
Cityscape Leveler

Cityscape Leveler {8}

Artifact Creature - Construct
Trample
When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth {8}
8/8
Civic Gardener

Civic Gardener {1}{G}

Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"
2/2
  • Streets of New Capenna
Civic Guildmage

Civic Guildmage {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim
1/1
  • Mirage
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
  • Outlaws of Thunder Junction Promos 8p 8s
  • Outlaws of Thunder Junction 8 310
Clambassadors

Clambassadors {3}{U}

Creature - Clamfolk
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
"Sorry we shelled your village—here's some gold."
4/4
  • Unglued
Clan Guildmage

Clan Guildmage {R}{G}

Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
  • Ravnica Allegiance
Clara Oswald

Clara Oswald {6}

Legendary Creature - Human Advisor
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion
2/6