33504 cards found
Marisi, Breaker of the Coil

Marisi, Breaker of the Coil {1}{R}{G}{W}

Legendary Creature - Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls.
"Cast off the law! Awaken your rage!"
5/4
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When this creature enters, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Vesuvan Shapeshifter

Vesuvan Shapeshifter {3}{U}{U}

Creature - Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U}
0/0
Cackling Fiend

Cackling Fiend {2}{B}{B}

Creature - Zombie
When this creature enters, each opponent discards a card.
Its windpipe is only the first to amplify its maddening laughter.
2/1
Zenith Chronicler

Zenith Chronicler {2}

Artifact Creature - Phyrexian Construct
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.
3/1
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 246p 246s
  • Phyrexia: All Will Be One 246 399
Sage's Knowledge

Sage's Knowledge {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
"Those who know do not talk. Those who talk do not know."
—Lao Tzu, Tao Te Ching
(trans. Feng and English)
  • Portal Three Kingdoms
Ashenmoor Liege

Ashenmoor Liege {1}{B/R}{B/R}{B/R}

Creature - Elemental Knight
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.
4/1
  • Double Masters 2022 174 473
  • Shadowmoor
White Mana Battery

White Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on this artifact.
{T}, Remove any number of charge counters from this artifact: Add {W}, then add an additional {W} for each charge counter removed this way.
Bombardment

Bombardment {R}

Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Havengul Skaab

Havengul Skaab {5}{U}

Creature - Zombie Horror
Whenever this creature attacks, return another creature you control to its owner's hand.
An abomination so violent that the other fiends tremble at the sight of it.
4/5
  • Avacyn Restored
Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land
{T}: Add {C}.
Disguise {3}
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
  • Murders at Karlov Manor
Nether Void

Nether Void {3}{B}

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Viconia, Disciple of Arcana

Viconia, Disciple of Arcana {1}{U}{B}

Legendary Creature - Elf Cleric
When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Leechridden Swamp

Leechridden Swamp

Land - Swamp
({T}: Add {B}.)
This land enters tapped.
{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Indulgent Aristocrat

Indulgent Aristocrat {B}

Creature - Vampire Noble
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
"If you're not surrounded by decadence, my question to you is—why not?"
1/1
Swat

Swat {1}{B}{B}

Instant
Destroy target creature with power 2 or less.
Cycling {2}
Few who cross Phage have the chance to repeat the mistake.
Courage in Crisis

Courage in Crisis {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then proliferate.
"Thanks to my father, I know how to fight. He also showed me why I must."
Galazeth Prismari

Galazeth Prismari {2}{U}{R}

Legendary Creature - Elder Dragon
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
3/4
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Controlled Instincts

Controlled Instincts {U}

Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.
  • Conflux
Colossadactyl

Colossadactyl {2}{G}{G}

Creature - Dinosaur
Reach, trample
Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.
4/5
  • The Lost Caverns of Ixalan
Archangel's Light

Archangel's Light {7}{W}

Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn
  • Dark Ascension
Fire of Orthanc

Fire of Orthanc {3}{R}

Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
The barricade was scattered as if by a thunderbolt.
  • The Lord of the Rings: Tales of Middle-earth 127 578
Winter's Chill

Winter's Chill {X}{U}

Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
  • Ice Age
Brawn

Brawn {3}{G}

Creature - Incarnation
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
3/3