10978 cards found
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
5/5
Card has other part: Ballista Watcher
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6
Ballroom

Ballroom

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Ballroom Brawlers

Ballroom Brawlers {3}{W}{W}

Creature - Human Warrior
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
3/5
  • Streets of New Capenna
Balmor, Battlemage Captain

Balmor, Battlemage Captain {U}{R}

Legendary Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."
1/3
Baloth Cage Trap

Baloth Cage Trap {3}{G}{G}

Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Baloth Pup

Baloth Pup {1}{G}

Creature - Beast
This creature has trample as long as it has a +1/+1 counter on it.
A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.
3/1
  • Oath of the Gatewatch
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
  • Odyssey
Balshan Collaborator

Balshan Collaborator {3}{U}

Creature - Bird Soldier
Flying
{B}: This creature gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2
  • Torment
Balshan Griffin

Balshan Griffin {3}{U}{U}

Creature - Griffin
Flying
{1}{U}, Discard a card: Return this creature to its owner's hand.
It helps to have an extra direction in which to run.
3/2
  • Odyssey
Bamboozle

Bamboozle {2}{U}

Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
  • Odyssey
Bandit's Haul

Bandit's Haul {3}

Artifact
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn.
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from this artifact: Draw a card.
  • Outlaws of Thunder Junction
Bandit's Talent

Bandit's Talent {1}{B}

Enchantment - Class
When this Class enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
  • Bloomburrow
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with this creature.
{U}{B}, {T}: Return a card exiled with this creature to its owner's hand.
0/3
  • Gatecrash
Bane of Bala Ged

Bane of Bala Ged {7}

Creature - Eldrazi
Whenever this creature attacks, defending player exiles two permanents they control.
The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.
7/5
Bane of Hanweir
Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
This creature attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
Bane's Contingency

Bane's Contingency {1}{U}{U}

Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
"My whims dictate the fate of nations. Your pitiful mortal magic is no more significant than a gnat buzzing in my ear."
  • Commander Legends: Battle for Baldur's Gate
Baneblade Scoundrel
Baneclaw Marauder

Baneblade Scoundrel {3}{B}

Creature - Human Rogue Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound
"I was a mere cutpurse until I learned the going rate for fresh corpses."
4/3
Card has other part: Baneclaw Marauder
Baneclaw Marauder
Baneblade Scoundrel

Baneclaw Marauder

Creature - Werewolf
(Color indicator: Baneclaw Marauder is black)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound
5/4
Card has other part: Baneblade Scoundrel
Banewhip Punisher

Banewhip Punisher {2}{B}

Creature - Human Warrior
When this creature enters, you may put a -1/-1 counter on target creature.
{B}, Sacrifice this creature: Destroy target creature that has a -1/-1 counter on it.
"If I die, it will not be alone."
2/2
  • Hour of Devastation
Banish to Another Universe

Banish to Another Universe {4}{W}

Enchantment
Affinity for historic permanents
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
  • Doctor Who 13 618
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Related card: Faithful Disciple