1739 cards found
Haunted Hellride

Haunted Hellride {1}{U}{B}

Artifact - Vehicle
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1
3/3
  • Aetherdrift 208 325
Havengul Lich

Havengul Lich {3}{U}{B}

Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
Hazardroot Herbalist

Hazardroot Herbalist {2}{G}

Creature - Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Just because it's natural doesn't mean it's healthy.
1/4
  • Bloomburrow
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2
Related card: Apocalypse Chime
  • Homelands
Heartwood Shard

Heartwood Shard {3}

Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
  • Mirrodin
Heavenly Qilin

Heavenly Qilin {2}{W}

Creature - Kirin
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds.
2/2
Hedron Blade

Hedron Blade {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn.
Equip {2}
  • Battle for Zendikar
Heir to Dragonfire

Heir to Dragonfire {1}{R}

Creature - Human Warlock
{R}: Heir to Dragonfire gets +1/+0 until end of turn.
{2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying.
2/2
  • Alchemy: Wilds of Eldraine
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Helitrooper

Helitrooper {1}{W}

Creature - Human Soldier
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost {2} less to activate.
1/2
  • Final Fantasy Commander 22 106
Helium Squirter

Helium Squirter {4}{U}

Creature - Beast Mutant
Graft 3
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0
Hell-Bent Raider

Hell-Bent Raider {1}{R}{R}

Creature - Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
He doesn't slow until his spear is weighted with corpses.
2/2
  • Torment
Helm of Chatzuk

Helm of Chatzuk {1}

Artifact
{1}, {T}: Target creature gains banding until end of turn.
Whether inspired by fear or by honor, all loyalty lends might.
Hemlock Vial

Hemlock Vial {1}{B}

Artifact
When this artifact enters, you draw a card and you lose 1 life.
{B}, {T}, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.
Just what the doctor ordered.
  • Assassin's Creed 26 206
Henge Guardian

Henge Guardian {5}

Artifact Creature - Dragon Wurm
{2}: This creature gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
3/4
Herd Heirloom

Herd Heirloom {1}{G}

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
  • Tarkir: Dragonstorm 144 347
  • Tarkir: Dragonstorm Promos 144p 144s
Heron of Hope

Heron of Hope {3}{W}

Creature - Bird
Flying
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: This creature gains lifelink until end of turn.
2/3
Hexgold Slith

Hexgold Slith {1}{W}

Creature - Slith
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
2/1
  • Modern Horizons 3
Hidden Blade

Hidden Blade {2}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
Hidden Footblade

Hidden Footblade {R}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip {2}
  • Assassin's Creed 34 216
High Stride

High Stride {G}

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
"It takes a moment to find your stride, but once you do, you'll feel like a giant!"
—Brisco, river guide
  • Bloomburrow
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Hobgoblin Captain

Hobgoblin Captain {1}{R}

Creature - Goblin Barbarian
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Hobgoblins do not fear death, for those who fall in battle have gained glory eternal.
3/1
Hog-Monkey

Hog-Monkey {2}{B}

Creature - Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn.
Exhaust{5}: Put two +1/+1 counters on this creature.
3/2
  • Avatar: The Last Airbender
Hollowmurk Siege

Hollowmurk Siege {B}{G}

Enchantment
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
  • Tarkir: Dragonstorm 192 387
  • Tarkir: Dragonstorm Promos 192p 192s