4649 cards found
Buy Your Silence

Buy Your Silence {4}{W}

Sorcery
Exile target nonland permanent. Its controller creates a Treasure token.
Mikey "the Mouth" kept his nickname after he struck his deal with Gregorio, even though he never spoke another word.
Related card: Buy Your Silence (Alchemy)
  • Streets of New Capenna
Buy Your Silence (Alchemy)

Buy Your Silence (Alchemy) {4}{W}

Instant
Exile target nonland permanent. Its controller creates a Treasure token.
Related card: Buy Your Silence
  • Streets of New Capenna
By Elspeth's Command

By Elspeth's Command {2}{W}

Enchantment
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
  • Alchemy: The Brothers' War
By Gnome Means

By Gnome Means {2}{W}

Enchantment
{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
There's no race like gnome.
By Invitation Only

By Invitation Only {3}{W}{W}

Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.
Bygone Bishop

Bygone Bishop {2}{W}

Creature - Spirit Cleric
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
2/3
Caduceus, Staff of Hermes

Caduceus, Staff of Hermes {2}{W}

Legendary Artifact - Equipment
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip {W}{W}
It can be a key, a weapon, and a way to attain great power.
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return this Aura to its owner's hand.
"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."
—Dosan the Falling Leaf
Cagemail

Cagemail {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price."
—Commander Eesha
  • Judgment
Calamity's Wake

Calamity's Wake {1}{W}

Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
The sylex's blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence.
  • The Brothers' War
Calciderm

Calciderm {2}{W}{W}

Creature - Beast
Shroud
Vanishing 4
5/5
Related card: Blastoderm
Call a Surprise Witness

Call a Surprise Witness {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."
  • Murders at Karlov Manor 6 289
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
The "leaking spire" stands for liberation from Consulate control.
Call the Cavalry

Call the Cavalry {3}{W}

Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
Call the Coppercoats

Call the Coppercoats {2}{W}

Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
When the alarm crystals flash, Drannith's finest answer the call.
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
Call to Arms

Call to Arms {1}{W}

Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Call to Glory

Call to Glory {1}{W}

Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!'"
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Call to Serve

Call to Serve {1}{W}

Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
  • Avacyn Restored
Calming Licid

Calming Licid {2}{W}

Creature - Licid
{W}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Camel

Camel {W}

Creature - Camel
Banding
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
0/1
Related card: City in a Bottle
  • Arabian Nights
Candlegrove Witch

Candlegrove Witch {1}{W}

Creature - Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
"Like a thousand candles fighting back the darkness, we are strongest when we stand together."
2/2
Candlelight Vigil

Candlelight Vigil {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Selesnya guildmages do not sleep so the rest of the Conclave can.
Candles' Glow

Candles' Glow {1}{W}

Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W}
  • Champions of Kamigawa
Candletrap

Candletrap {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven{2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.