4601 cards found
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."
—Dosan the Falling Leaf
Cagemail

Cagemail {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price."
—Commander Eesha
  • Judgment
Calamity's Wake

Calamity's Wake {1}{W}

Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
The sylex's blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence.
  • The Brothers' War
Calciderm

Calciderm {2}{W}{W}

Creature - Beast
Shroud
Vanishing 4
5/5
Related card: Blastoderm
Call a Surprise Witness

Call a Surprise Witness {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."
  • Murders at Karlov Manor 6 289
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
The "leaking spire" stands for liberation from Consulate control.
Call the Cavalry

Call the Cavalry {3}{W}

Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
Call the Coppercoats

Call the Coppercoats {2}{W}

Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
When the alarm crystals flash, Drannith's finest answer the call.
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Call to Glory

Call to Glory {1}{W}

Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!'"
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Call to Serve

Call to Serve {1}{W}

Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
  • Avacyn Restored
Calming Licid

Calming Licid {2}{W}

Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Camel

Camel {W}

Creature - Camel
Banding
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
0/1
Related card: City in a Bottle
  • Arabian Nights
Candlegrove Witch

Candlegrove Witch {1}{W}

Creature - Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
"Like a thousand candles fighting back the darkness, we are strongest when we stand together."
2/2
Candlelight Vigil

Candlelight Vigil {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Selesnya guildmages do not sleep so the rest of the Conclave can.
Candles' Glow

Candles' Glow {1}{W}

Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W}
  • Champions of Kamigawa
Candletrap

Candletrap {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Cantivore

Cantivore {1}{W}{W}

Creature - Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/*
  • Odyssey
Canyon Jerboa

Canyon Jerboa {2}{W}

Creature - Mouse
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
"Move, you wretched thing! You're scaring the hurdas!"
—Bruse Tarl, Goma Fada nomad
1/2
Capashen Knight

Capashen Knight {1}{W}

Creature - Human Knight
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
He protects Benalia as much with his reputation as with his force of arms.
1/1
Capashen Standard

Capashen Standard {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
  • Urza's Destiny
Capashen Templar

Capashen Templar {2}{W}

Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
Their shields are Benalia's outermost battlements.
2/2
  • Urza's Destiny
Capashen Unicorn

Capashen Unicorn {1}{W}

Creature - Unicorn
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
1/2
  • Invasion
Caprichrome

Caprichrome {3}{W}

Artifact Creature - Goat
Flash
Vigilance
Devour artifact 1
It is what it eats.
2/2
  • Modern Horizons 2