7351 cards found
Torpor Dust

Torpor Dust {2}{U/B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."
  • Shadowmoor
Torpor Orb

Torpor Orb {2}

Artifact
Creatures entering don't cause abilities to trigger.
"Devour the hope of a world and it will bow before you."
—Fomori inscription
Torrent Elemental

Torrent Elemental {4}{U}

Creature - Elemental
Flying
Whenever Torrent Elemental attacks, tap all creatures defending player controls.
{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
3/5
Torrent Sculptor
Flamethrower Sonata

Torrent Sculptor {2}{U}{U}

Creature - Merfolk Wizard
Ward {2}
When Torrent Sculptor enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
2/2
Card has other part: Flamethrower Sonata
Torrential Gearhulk

Torrential Gearhulk {4}{U}{U}

Artifact Creature - Construct
Flash
When Torrential Gearhulk enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5/6
Tortoise Formation

Tortoise Formation {3}{U}

Instant
Creatures you control gain shroud until end of turn.
At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies.
  • Shards of Alara
Torture Chamber

Torture Chamber {3}

Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
  • Tempest
Totally Lost

Totally Lost {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
At least this was better than that week at the Juri Revue.
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Touch of Invisibility

Touch of Invisibility {3}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Cephalids specialize in things unseen, be they politics, betrayal, or themselves.
  • Odyssey
Touchstone

Touchstone {2}

Artifact
{T}: Tap target artifact you don't control.
"One touch to the stone and the sidar's son turned me from stalwart to statue."
—Karn, silver golem
  • Weatherlight
Towashi Guide-Bot

Towashi Guide-Bot {4}

Artifact Creature - Construct
When Towashi Guide-Bot enters, put a +1/+1 counter on target creature you control.
{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.
2/1
  • Kamigawa: Neon Dynasty
Tower Above

Tower Above {2/G}{2/G}{2/G}

Sorcery
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able."
Tower Drake

Tower Drake {2}{U}

Creature - Drake
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.
2/1
Tower Geist

Tower Geist {3}{U}

Creature - Spirit
Flying
When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
Tower Worker

Tower Worker {3}

Artifact Creature - Assembly-Worker
Reach
{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.
Even Urza's most mundane creations shared his obsession with perfection.
1/3
Related cards: Mine Worker Power Plant Worker
  • The Brothers' War
Tower of Calamities

Tower of Calamities {4}

Artifact
{8}, {T}: Tower of Calamities deals 12 damage to target creature.
The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed.
Tower of Champions

Tower of Champions {4}

Artifact
{8}, {T}: Target creature gets +6/+6 until end of turn.
The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
  • Mirrodin
Tower of Coireall

Tower of Coireall {2}

Artifact
{T}: Target creature can't be blocked by Walls this turn.
  • The Dark
Tower of Eons

Tower of Eons {4}

Artifact
{8}, {T}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Tower of Fortunes

Tower of Fortunes {4}

Artifact
{8}, {T}: Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
Tower of Murmurs

Tower of Murmurs {4}

Artifact
{8}, {T}: Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
Towering Viewpoint

Towering Viewpoint {2}

Artifact Creature - Wall
Defender, reach
Leap of Faith{3}: Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
0/4
  • Assassin's Creed 77 263
Towering-Wave Mystic

Towering-Wave Mystic {1}{U}

Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.
2/1
Toy Boat

Toy Boat {3}

Artifact Creature - Ship
Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)
3/3
  • Unhinged