6775 cards found
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Wayta, Trainer Prodigy

Wayta, Trainer Prodigy {R}{G}{W}

Legendary Creature - Human Warrior
Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/5
  • The Lost Caverns of Ixalan Commander 7 32
Weakstone

Weakstone {4}

Artifact
Attacking creatures get -1/-0.
During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.
Related card: Golgothian Sylex
Weapon Rack

Weapon Rack {4}

Artifact
Weapon Rack enters with three +1/+1 counters on it.
{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
Related card: Break Expectations
Weaponized Scrap

Weaponized Scrap {4}

Artifact Creature - Construct
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6/6
Weathered Runestone

Weathered Runestone {2}

Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
  • Kaldheim
Weathered Sentinels

Weathered Sentinels {3}

Artifact Creature - Wall
Defender, vigilance, reach, trample
Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
2/5
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Weatherlight Compleated

Weatherlight Compleated {2}

Legendary Artifact - Vehicle
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
5/5
  • Dominaria United Promos 242p 242s
  • Dominaria United
Weatherseed Totem

Weatherseed Totem {3}

Artifact
{T}: Add {G}.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
  • Time Spiral
Webspinner Cuff

Webspinner Cuff {2}{G}

Artifact Creature - Equipment Spider
Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure {4}
1/4
  • Kamigawa: Neon Dynasty
Wedding Invitation

Wedding Invitation {2}

Artifact
When Wedding Invitation enters, draw a card.
{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
RSVP at your own risk.
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Weeping Angel

Weeping Angel {1}{U}{B}

Artifact Creature - Alien Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2/2
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
  • Jurassic World Collection
Welcome to Sweettooth

Welcome to Sweettooth {1}{G}

Enchantment - Saga
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
  • Wilds of Eldraine
Welder Automaton

Welder Automaton {2}

Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
2/1
Weldfast Monitor

Weldfast Monitor {3}

Artifact Creature - Lizard
{R}: Weldfast Monitor gains menace until end of turn.
The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.
3/2
Welding Jar

Welding Jar {0}

Artifact
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Well of Discovery

Well of Discovery {6}

Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
When you have given everything, then you are capable of anything.
—Well inscription
  • Prophecy
Well of Knowledge

Well of Knowledge {3}

Artifact
{2}: Draw a card. Any player may activate this ability but only during their draw step.
  • Weatherlight
Well of Life

Well of Life {4}

Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain.
—Well inscription
  • Prophecy
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Whalebone Glider

Whalebone Glider {2}

Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
"It's no ornithopter, but then I'm no Urza."
—Arcum Dagsson, Soldevi machinist