733 cards found
Untamed Hunger

Untamed Hunger {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Valorous Charge

Valorous Charge {1}{W}{W}

Sorcery
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
  • Portal
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
0/1
Vampire Opportunist

Vampire Opportunist {1}{B}

Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2/1
Vampiric Feast

Vampiric Feast {5}{B}{B}

Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Vampiric Spirit

Vampiric Spirit {2}{B}{B}

Creature - Spirit
Flying
When Vampiric Spirit enters, you lose 4 life.
4/3
Vampiric Touch

Vampiric Touch {2}{B}

Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
  • Portal
Venerable Monk

Venerable Monk {2}{W}

Creature - Human Monk Cleric
When Venerable Monk enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
Vengeance

Vengeance {3}{W}

Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Veteran Cavalier

Veteran Cavalier {W}{W}

Creature - Human Knight
Vigilance
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
2/2
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4/4
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Virtuous Charge

Virtuous Charge {2}{W}

Sorcery
Creatures you control get +1/+1 until end of turn.
"The empire belongs to no one man but to all in the empire. He who has virtue shall possess it."
  • Portal Three Kingdoms
Vizzerdrix

Vizzerdrix {6}{U}

Creature - Rabbit Beast
Its swamp cousin may be meaner, but the vizzerdrix is much bigger.
6/6
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
Speed and fire are always a deadly combination.
4/4
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Volunteer Militia

Volunteer Militia {W}

Creature - Human Soldier
After making the Peach Garden Oath, the three brothers raised an army of 500 youths to fight the Yellow Scarves rebellion.
1/2
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
1/4
Wall of Granite

Wall of Granite {2}{R}

Creature - Wall
Defender
The wisest man builds his house behind the rock.
0/7
Wall of Runes

Wall of Runes {U}

Creature - Wall
Defender
When Wall of Runes enters, scry 1.
0/4
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3