10257 cards found
Banish to Another Universe

Banish to Another Universe {4}{W}

Enchantment
Affinity for historic permanents
When Banish to Another Universe enters, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
  • Doctor Who 13 618
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Related card: Faithful Disciple
Banishing Slash

Banishing Slash {W}{W}

Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
"In the name of Kyodai, begone!"
Banishing Stroke

Banishing Stroke {5}{W}

Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W}
Banishment

Banishment {3}{W}

Enchantment
Flash
When Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
  • Commander Legends: Battle for Baldur's Gate
Bankrupt in Blood

Bankrupt in Blood {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
"Your spirits can rest in peace, for your debts are paid."
  • Ravnica Allegiance
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Banshee of the Dread Choir

Banshee of the Dread Choir {3}{B}{B}

Creature - Spirit
Myriad
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
4/4
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2}
  • Mirrodin
Bant Battlemage

Bant Battlemage {2}{W}

Creature - Human Wizard
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."
2/2
  • Shards of Alara
Bant Charm

Bant Charm {G}{W}{U}

Instant
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Bant is a world where death and chaos hold no sway.
Barbarian Class

Barbarian Class {R}

Enchantment - Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
  • Adventures in the Forgotten Realms
Barbarian General

Barbarian General {4}{R}

Creature - Human Barbarian Soldier
Horsemanship
"Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, The Analects (trans. Lau)
3/2
  • Portal Three Kingdoms
Barbarian Ring

Barbarian Ring

Land
{T}: Add {R}. Barbarian Ring deals 1 damage to you.
Threshold{R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Barbed Battlegear

Barbed Battlegear {3}

Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
  • Scars of Mirrodin
Barbed Field

Barbed Field {2}{R}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to any target."
Wherever they went, the Keldons transformed the land into a weapon.
  • Prophecy
Barbed Foliage

Barbed Foliage {2}{G}{G}

Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
  • Mirage
Barbed Shocker

Barbed Shocker {3}{R}

Creature - Insect
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
2/2
Barbed Sliver

Barbed Sliver {2}{R}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.
2/2
Barbed Spike

Barbed Spike {1}{W}

Artifact - Equipment
When Barbed Spike enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.
Equipped creature gets +1/+0.
Equip {2}
Barbed Wire

Barbed Wire {3}

Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
  • Mercadian Masques
Barbed-Back Wurm

Barbed-Back Wurm {4}{B}

Creature - Wurm
{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak."
—Jolrael
4/3
  • Mirage
Bargain

Bargain {2}{W}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Barishi

Barishi {2}{G}{G}

Creature - Elemental
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
4/3
  • Weatherlight