686 cards found
Trygon Predator

Trygon Predator {1}{G}{U}

Creature - Beast
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
2/3
Turn to Frog

Turn to Frog {1}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Twinblade Assassins

Twinblade Assassins {3}{B}{G}

Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran.
5/4
Underground River

Underground River

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War
Unflinching Courage

Unflinching Courage {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
Unleash Fury

Unleash Fury {1}{R}

Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Related card: Recruit Instructor
Ur-Golem's Eye

Ur-Golem's Eye {4}

Artifact
{T}: Add {C}{C}.
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
Urborg Volcano

Urborg Volcano

Land
This land enters tapped.
{T}: Add {B} or {R}.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
Urza's Mine

Urza's Mine

Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Related cards: Golgothian Sylex Urza's Construction Drone
Urza's Power Plant

Urza's Power Plant

Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Related cards: Golgothian Sylex Urza's Construction Drone
Urza's Tower

Urza's Tower

Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Related cards: Golgothian Sylex Urza's Construction Drone
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Scions of the Markov line take particular pleasure in the perversion of humans' holy rituals.
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vastwood Hydra

Vastwood Hydra {X}{G}{G}

Creature - Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
0/0
Venom Sliver

Venom Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have deathtouch.
"We attacked with arrows dipped in poison. The slivers that did not die began to change."
—Hastric, Thunian scout
1/1
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
7/7
Related card: Slimefoot, Thallid Transplant
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
Related card: Mesa Enchantress
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
Related card: Renowned Weaponsmith
Village Rites

Village Rites {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2