26413 cards found
Eater of Days

Eater of Days {4}

Artifact Creature - Leviathan
Flying, trample
When this creature enters, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.
9/8
Eater of Hope

Eater of Hope {5}{B}{B}

Creature - Demon
Flying
{B}, Sacrifice another creature: Regenerate this creature.
{2}{B}, Sacrifice two other creatures: Destroy target creature.
Gods can be appeased. Demons, however . . .
6/4
Eater of Virtue

Eater of Virtue {1}

Legendary Artifact - Equipment
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip {1}
Related card: Imperial Blademaster
Eater of the Dead

Eater of the Dead {4}{B}

Creature - Horror
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
3/4
Ebon Dragon

Ebon Dragon {5}{B}{B}

Creature - Dragon
Flying
When this creature enters, you may have target opponent discard a card.
"The dragon wing of night o'erspreads the earth."
—Troilus and Cressida, William Shakespeare
5/4
Ebon Drake

Ebon Drake {2}{B}

Creature - Drake
Flying
Whenever a player casts a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die.
3/3
  • Fifth Dawn
Ebon Praetor

Ebon Praetor {4}{B}{B}

Creature - Avatar Praetor
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on this creature.
Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
5/5
Ebon Stronghold

Ebon Stronghold

Land
This land enters tapped.
{T}: Add {B}.
{T}, Sacrifice this land: Add {B}{B}.
Ebonblade Reaper

Ebonblade Reaper {2}{B}

Creature - Human Cleric
Whenever this creature attacks, you lose half your life, rounded up.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph {3}{B}{B}
1/1
  • Onslaught
Ebondeath, Dracolich

Ebondeath, Dracolich {2}{B}{B}

Legendary Creature - Zombie Dragon
Flash
Flying
Ebondeath enters tapped.
You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
5/2
Ebony Charm

Ebony Charm {B}

Instant
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn.
Ebony Horse

Ebony Horse {3}

Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Related card: City in a Bottle
Ebony Rhino

Ebony Rhino {7}

Artifact Creature - Rhino
Trample
"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours."
—Chandler
4/5
Related card: Apocalypse Chime
Ebony Treefolk

Ebony Treefolk {1}{B}{G}

Creature - Treefolk
{B}{G}: This creature gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
3/3
  • Apocalypse
Eccentric Apprentice

Eccentric Apprentice {2}{U}

Creature - Tiefling Wizard
Flying
When this creature enters, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Eccentric Farmer

Eccentric Farmer {2}{G}

Creature - Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand.
"Careful now. Don't want to get the seeds stuck to your feelers like last time."
2/3
Echo Chamber

Echo Chamber {4}

Artifact
{4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
  • Tempest
Echo Circlet

Echo Circlet {2}

Artifact - Equipment
Equipped creature can block an additional creature each combat.
Equip {1}
After the vanishing of the elder generations, the Anvil Tribe developed creative solutions to their personnel shortages.
  • Scars of Mirrodin
Echo Inspector

Echo Inspector {3}{U}

Creature - Bird Rogue
Flying
When this creature enters, it connives.
The rendezvous took place hours ago, but the Obscura agent read the residue with ease.
2/3
  • Streets of New Capenna
Echo Storm

Echo Storm {3}{U}{U}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
An organized and methodical reproduction.
Echo Tracer

Echo Tracer {2}{U}

Creature - Human Wizard
Morph {2}{U}
When this creature is turned face up, return target creature to its owner's hand.
2/2
Echoes of Eternity

Echoes of Eternity {3}{C}{C}{C}

Kindred Enchantment - Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy.
  • Modern Horizons 3 Promos 4s 4p
  • Modern Horizons 3 4 320
Echoes of the Kin Tree

Echoes of the Kin Tree {1}{W}

Enchantment
{2}{W}: Bolster 1.
Even after Anafenza was executed, many secretly maintained their beliefs in the old ways.
  • Dragons of Tarkir
Echoing Courage

Echoing Courage {1}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.
Echoing Return

Echoing Return {B}

Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
A single ambition unleashes a legion of horrors.