10257 cards found
Ballista Charger

Ballista Charger {5}

Artifact - Vehicle
Whenever Ballista Charger attacks, it deals 1 damage to any target.
Crew 3
6/6
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Ballista Watcher
Ballista Wielder

Ballista Watcher {2}{R}{R}

Creature - Human Soldier Werewolf
{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.
Daybound
"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."
4/3
Card has other part: Ballista Wielder
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
5/5
Card has other part: Ballista Watcher
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6
Ballroom

Ballroom

Land
Ballroom enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Ballroom Brawlers

Ballroom Brawlers {3}{W}{W}

Creature - Human Warrior
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
3/5
  • Streets of New Capenna
Balmor, Battlemage Captain

Balmor, Battlemage Captain {U}{R}

Legendary Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."
1/3
Baloth Cage Trap

Baloth Cage Trap {3}{G}{G}

Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When Baloth Null enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Baloth Pup

Baloth Pup {1}{G}

Creature - Beast
Baloth Pup has trample as long as it has a +1/+1 counter on it.
A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.
3/1
  • Oath of the Gatewatch
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Balshan Beguiler

Balshan Beguiler {2}{U}

Creature - Human Wizard
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1/1
  • Odyssey
Balshan Collaborator

Balshan Collaborator {3}{U}

Creature - Bird Soldier
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
"Power, gold, crackers—every bird has its price."
—Chainer, dementia master
2/2
  • Torment
Balshan Griffin

Balshan Griffin {3}{U}{U}

Creature - Griffin
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
It helps to have an extra direction in which to run.
3/2
  • Odyssey
Bamboozle

Bamboozle {2}{U}

Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
  • Odyssey
Bandit's Haul

Bandit's Haul {3}

Artifact
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn.
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
  • Outlaws of Thunder Junction
Bandit's Talent

Bandit's Talent {1}{B}

Enchantment - Class
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
  • Bloomburrow
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
0/3
  • Gatecrash
Bane of Bala Ged

Bane of Bala Ged {7}

Creature - Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.
7/5
Bane of Hanweir
Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
  • Innistrad
Bane's Contingency

Bane's Contingency {1}{U}{U}

Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
"My whims dictate the fate of nations. Your pitiful mortal magic is no more significant than a gnat buzzing in my ear."
  • Commander Legends: Battle for Baldur's Gate
Baneblade Scoundrel
Baneclaw Marauder

Baneblade Scoundrel {3}{B}

Creature - Human Rogue Werewolf
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound
"I was a mere cutpurse until I learned the going rate for fresh corpses."
4/3
Card has other part: Baneclaw Marauder
Baneclaw Marauder
Baneblade Scoundrel

Baneclaw Marauder

Creature - Werewolf
(Color indicator: Baneclaw Marauder is black)
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound
5/4
Card has other part: Baneblade Scoundrel
Banewhip Punisher

Banewhip Punisher {2}{B}

Creature - Human Warrior
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
"If I die, it will not be alone."
2/2
  • Hour of Devastation