15093 cards found
Armored Ascension

Armored Ascension {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Armored Cancrix

Armored Cancrix {4}{U}

Creature - Crab
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
2/5
Armored Griffin

Armored Griffin {3}{W}

Creature - Griffin
Flying, vigilance
When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
2/3
Armored Guardian

Armored Guardian {3}{W}{U}

Creature - Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn.
2/5
  • Invasion
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Armored Skaab

Armored Skaab {2}{U}

Creature - Zombie Warrior
When Armored Skaab enters, mill four cards.
Literally made for battle.
1/4
  • Innistrad
Armored Transport

Armored Transport {3}

Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
"If only our jails were as secure."
—Arrester Lavinia, Tenth Precinct
2/1
  • Gatecrash
Armored Warhorse

Armored Warhorse {W}{W}

Creature - Horse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
2/3
  • Magic 2012
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
  • Dragon's Maze
Armory Guard

Armory Guard {3}{W}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Arms Dealer

Arms Dealer {2}{R}

Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
—Grezkrick's Emporium motto
1/1
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Arna Kennerüd, Skycaptain

Arna Kennerüd, Skycaptain {2}{W}{U}{B}

Legendary Creature - Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
Arni Brokenbrow

Arni Brokenbrow {2}{R}

Legendary Creature - Human Berserker
Haste
Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.
"I headbutted a troll. And won."
3/3
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We will prove your guilt. We don't arrest the innocent, you know."
—Arrester Lavinia, Tenth Precinct
Related card: Peacekeeper Avatar
Arrester's Admonition

Arrester's Admonition {2}{U}

Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
  • Ravnica Allegiance
Arrester's Zeal

Arrester's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Arrogant Bloodlord

Arrogant Bloodlord {1}{B}{B}

Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."
4/4
  • Rise of the Eldrazi
Arrogant Poet

Arrogant Poet {1}{B}

Creature - Human Warlock
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
"I would be kinder to my peers, Professor, but I simply don't have any."
2/1
  • Strixhaven: School of Mages
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite size.
4/4
Related card: Reckless Wurm
Arrow Storm

Arrow Storm {3}{R}{R}

Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
Arrow Volley Trap

Arrow Volley Trap {3}{W}{W}

Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Arsenal Thresher

Arsenal Thresher {2}{W/B}{U}

Artifact Creature - Construct
As Arsenal Thresher enters, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters with a +1/+1 counter on it for each card revealed this way.
2/2
Arterial Flow

Arterial Flow {1}{B}{B}

Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."
  • Rivals of Ixalan