664 cards found
Treasured Find

Treasured Find {B}{G}

Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . .
Treasury Thrull

Treasury Thrull {4}{W}{B}

Creature - Thrull
Extort
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4/4
Trestle Troll

Trestle Troll {1}{B}{G}

Creature - Troll
Defender
Reach
{1}{B}{G}: Regenerate Trestle Troll.
Unwelcome in Golgari colonies, he found his own dark place from which to represent the Swarm.
1/4
  • Return to Ravnica
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.
2/5
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
  • Dragon's Maze
Truefire Paladin

Truefire Paladin {R}{W}

Creature - Human Knight
Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
2/2
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Ubul Sar Gatekeepers

Ubul Sar Gatekeepers {3}{B}

Creature - Zombie Soldier
When Ubul Sar Gatekeepers enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
There are many gates into the undercity, but few ways out.
2/4
  • Dragon's Maze
Ultimate Price

Ultimate Price {1}{B}

Instant
Destroy target monocolored creature.
"Let him be an example to others who would default on their debts to us."
—"The Cozen," Orzhov assassin
Uncovered Clues

Uncovered Clues {2}{U}

Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.
  • Dragon's Maze
Undercity Informer

Undercity Informer {2}{B}

Creature - Human Rogue
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
"Scandal and slander are never welcome news. That's why I'm never the messenger."
2/3
Undercity Plague

Undercity Plague {4}{B}{B}

Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice.
Cipher
  • Gatecrash
Underworld Connections

Underworld Connections {1}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
If you're looking for it, it's available. The question is how much you're willing to pay.
Unexpected Results

Unexpected Results {2}{G}{U}

Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Unflinching Courage

Unflinching Courage {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
Urban Burgeoning

Urban Burgeoning {G}

Enchantment - Aura
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
The ruins of Old Prahv became a wildspace, although all birdsong was silenced by lingering Azorius magic.
  • Return to Ravnica
Urban Evolution

Urban Evolution {3}{G}{U}

Sorcery
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
Urbis Protector

Urbis Protector {4}{W}{W}

Creature - Human Cleric
When Urbis Protector enters, create a 4/4 white Angel creature token with flying.
"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you."
—Teysa, to Lazav
1/1
Utvara Hellkite

Utvara Hellkite {6}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
The fear of dragons is as old and as powerful as the fear of death itself.
6/6
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Beauty is in the eye of the exploder.
Varolz, the Scar-Striped

Varolz, the Scar-Striped {1}{B}{G}

Legendary Creature - Troll Warrior
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
2/2
  • Dragon's Maze
Vassal Soul

Vassal Soul {1}{W/U}{W/U}

Creature - Spirit
Flying
For the Azorius, the opportunity to serve the law is too great an honor for death to interrupt.
2/2
  • Return to Ravnica
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.