11199 cards found
Misleading Motes

Misleading Motes {3}{U}

Instant
Target creature's owner puts it on the top or bottom of their library.
Yarvis was almost certain he'd seen the same tree an hour ago, but then again, didn't all trees look alike? He shelved his doubts and followed the friendly, twinkling motes deeper into the forest.
  • Wilds of Eldraine
Mission Briefing

Mission Briefing {U}{U}

Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead.
Mist Raven

Mist Raven {2}{U}{U}

Creature - Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
Mist-Cloaked Herald

Mist-Cloaked Herald {U}

Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
1/1
Mist-Syndicate Naga

Mist-Syndicate Naga {2}{U}

Creature - Naga Ninja
Ninjutsu {2}{U}
Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
3/1
Mistcaller

Mistcaller {U}

Creature - Merfolk Wizard
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Hospitality is of little concern to those who do not wish to be disturbed.
1/1
Mistfire Weaver

Mistfire Weaver {3}{U}

Creature - Djinn Wizard
Flying
Morph {2}{U}
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3/1
  • Khans of Tarkir
Mistford River Turtle

Mistford River Turtle {3}{U}

Creature - Turtle
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
The fae raised the turtle from a tiny hatchling. They taught it whom to ferry—and whom to drown.
1/5
  • Throne of Eldraine
Mistgate Pathway
Hengegate Pathway

Mistgate Pathway

Land
{T}: Add {U}.
"I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?"
—Ekken, Omenseeker navigator
Card has other part: Hengegate Pathway
Mistral Singer

Mistral Singer {2}{U}

Creature - Siren
Flying
Prowess
"I sang of storms, there came a squall. I sang of waves, the seas grew tall. I sang of love, but no voice called."
2/2
  • Core Set 2021
Mists of Littjara

Mists of Littjara {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
The Skelle raiders boasted that nothing could stop them, certainly not a bit of fog.
  • Kaldheim
Mistvault Bridge

Mistvault Bridge

Artifact Land
Mistvault Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {B}.
The path to knowledge is forged in hunger.
Mistveil Plains

Mistveil Plains

Land - Plains
({T}: Add {W}.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Mistwalker

Mistwalker {2}{U}

Creature - Shapeshifter
Changeling
Flying
{1}{U}: Mistwalker gets +1/-1 until end of turn.
"To escape Littjara, follow a bird."
—Tuskeri folklore
1/4
Mistway Spy

Mistway Spy {U}

Creature - Merfolk Detective
Flying
Disguise {1}{U}
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
1/1
  • Murders at Karlov Manor
Mite Overseer

Mite Overseer {3}{W}

Creature - Phyrexian Soldier
First strike
As long as it's your turn, creature tokens you control get +1/+0 and have first strike.
{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
4/2
  • Phyrexia: All Will Be One 404 409
Mithril Coat

Mithril Coat {3}

Legendary Artifact - Equipment
Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Mizzium Tank

Mizzium Tank {1}{R}{R}

Artifact - Vehicle
Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1
3/2
Mizzix's Mastery

Mizzix's Mastery {3}{R}

Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R}
Mnemonic Betrayal

Mnemonic Betrayal {1}{U}{B}

Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
  • Guilds of Ravnica
Mnemonic Sphere

Mnemonic Sphere {1}{U}

Artifact
{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.
Channel{U}, Discard Mnemonic Sphere: Draw a card.
"Let the Imperials search our laboratories. Will they think to look for secrets in a pretty bauble?"
—Emire, director of the Saiba Futurists
Moat Piranhas

Moat Piranhas {1}{U}

Creature - Fish
Defender
"Come on, it's not even that deep!"
—Gorin the Brazen
3/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Mob

Mob {4}{B}

Instant
Convoke
Destroy target creature.
Not all monsters fight with teeth and claws.
Mobile Garrison

Mobile Garrison {3}

Artifact - Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.
Crew 2
3/4
Related card: Experimental Pilot
Mobile Homestead

Mobile Homestead {2}

Artifact - Vehicle
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2
3/3
  • Outlaws of Thunder Junction