20651 cards found
Flamekin Harbinger

Flamekin Harbinger {R}

Creature - Elemental Shaman
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
Flamekin Spitfire

Flamekin Spitfire {1}{R}

Creature - Elemental Shaman
{3}{R}: Flamekin Spitfire deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
  • Lorwyn
Flamerush Rider

Flamerush Rider {4}{R}

Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R}
3/3
Flames of the Blood Hand

Flames of the Blood Hand {2}{R}

Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood.
Flames of the Firebrand

Flames of the Firebrand {2}{R}

Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."
—Chandra Nalaar
Flames of the Raze-Boar

Flames of the Raze-Boar {5}{R}

Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
Flamescroll Celebrant
Revel in Silence

Flamescroll Celebrant {1}{R}

Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
"Stand up and fight!"
2/1
Card has other part: Revel in Silence
Flameshadow Conjuring

Flameshadow Conjuring {3}{R}

Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Flamespeaker Adept

Flamespeaker Adept {2}{R}

Creature - Human Shaman
Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
"I see your future, mantled in ash."
2/3
  • Theros
Flamespeaker's Will

Flamespeaker's Will {R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
  • Journey into Nyx
Flamethrower Sonata
Torrent Sculptor

Flamethrower Sonata {1}{R}

Sorcery
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
He channels his heart's passion into every fiery note.
Card has other part: Torrent Sculptor
Flametongue Yearling

Flametongue Yearling {R}{R}

Creature - Kavu
Multikicker {2}
Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked.
When Flametongue Yearling enters, it deals damage equal to its power to target creature.
2/1
  • Modern Horizons 2 125 350
Flamewake Phoenix

Flamewake Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
This creature attacks each combat if able.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
2/2
Flamewave Invoker

Flamewave Invoker {2}{R}

Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
2/2
Flare of Cultivation

Flare of Cultivation {1}{G}{G}

Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"You need to expand your horizons."
Flare of Denial

Flare of Denial {1}{U}{U}

Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
"I see where you're going with that, and I don't like it."
Flare of Duplication

Flare of Duplication {1}{R}{R}

Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Decent. But let me show you what mastery looks like."
Flare of Faith

Flare of Faith {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
"I fell to my knees. I called out to Sigarda. And then I saw my tormentors blaze with blessed sunlight."
Flare of Fortitude

Flare of Fortitude {2}{W}{W}

Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
"I call upon a power greater than myself."
Flare of Malice

Flare of Malice {2}{B}{B}

Instant
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
"Suffer as I have suffered. Lose as I have lost."
Flaring Flame-Kin

Flaring Flame-Kin {2}{R}

Creature - Elemental Warrior
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
2/2
Flash Conscription

Flash Conscription {5}{R}

Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
  • Ravnica: City of Guilds
Flash Counter

Flash Counter {1}{U}

Instant
Counter target instant spell.
"So much for that bright idea!"
Flash Foliage

Flash Foliage {2}{G}

Instant
Cast this spell only during combat after blockers are declared.
Create a 1/1 green Saproling creature token that's blocking target creature attacking you.
Draw a card.
"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly."
—Simic research notes
  • Dissension